Originally Posted by
psymonpsyko
And I was wondering if there was any way to make KeeperFX (im using 0.42 R809 Patch currently) have the original stats for units to make the Ancient Keeper campaign completable, or at least more reasonably so, such as reinstating the dexterity bug (for the mission with the two avatars and the tonne of Hornys)
This is done with rules.cfg command:
Code:
PreserveClassicBugs = RESURRECT_FOREVER OVERFLOW_8BIT CLAIM_ROOM_ALL_THINGS RESURRECT_REMOVED
In r809, this should already be present in campgns/ancntkpr_cfgs/rules.cfg. If the dexterity is not overflowing, then there could be a bug in implementation of "OVERFLOW_8BIT" option.
Originally Posted by
psymonpsyko
Oh and did anyone notice on AK the level where you only have the Mistress, when she hits level 10 it would appear her strength just keeps increasing as she got hit by a boulder when I was in possession mode and the boulder broke on the Mistress.
I don't recall any code like that. Maybe the boulder was already banged up a bit, ie. it hit wall or corpses several times.