It seems to me like you can't take any critique. There was a lot of stuff I didn't want to bother with in my first reply, but since you didn't seem to get a single thing we said I'll have to more into the detail I guess. Also, drop that defiant attitude of yours please. No one insulted you; we merely tried to tell you what we were thinking about that idea of yours. Anyways, about that stuff you were saying:
If you try to take away from what DKII really was and make it into another DKI I think the word 'Mod' instead of 'Patch' would apply more. By the sound of things you seem to want to make it into an entirely different game instead of just fixing what is broken.
Great, but you try to change core mechanics that aren't even a problem just for the sake of having them like they were in DKI. The workshop system was heavily flawed in DKI, yet you want to revert the improved system of DKII back to it? You don't even seem to see how heavily abusive your handling of the traps and doors is, you can pretty much spam whatever you want, don't have to worry about costs or mana. This pretty much means you can spam traps everywhere instead of having to use them tactically.
If you say you change half of the balancing to how it was in DKI (an entirely different game), but leave the other half of things like they were in the Vanilla version of DKII it's pretty obvious that there will be balancing issues, simply by logic. Especially if you have worked with the game balance as much as Rex did.
Because DKII simply isn't DKI. Many things work differently, you can't just revert a few things to how they were in DKI and expect that it won't collide with all the other things in DKII that are different to its predecessor.
As I said, you don't seem to take critique very well. Rex mentioned the major flaws that stood out for him and tried to explain to you why these things were bad. There's no need to get into the detail with everything if there's a major flaw in the entire system, which is what he tried to make clear. No need to get all that cocky about his reply. If you don't think Rex was clear enough you could've just asked him to elaborate on what he said.
Don't make an assumption like that just because you do it that way. For a matter of fact, I know of a lot of people who constantly were using the workshop in the Vanilla version. In fact, it was pretty abuseable due to most traps not costing that much mana, which made it easy to spam traps. Boulder traps were army killers if slapped around. I wouldn't call that useless.
They made you use your traps and doors wisely instead of just spamming them everywhere. Like I said, the Mana cost for some traps was a bit too low in the Vanilla version, but the system itself is a lot better than what we had in DKI.
Again, not true. Just because you didn't play the game that way doesn't mean that anyone did. With a good trap layout you could easily waste entire armies.
DKI had different game mechanics though; most importantly it didn't have the Mana factor which makes the whole traps-idea a lot more balanced. The Mana system and the workshop were one of the few things were DKII actually tried to improve on DKI mechanics. And it worked.
Ha! FYI, I think I'm the only one on this board who prefers DKII to DKI.
The Mistress in DKII works different to her DKI version though. And buffing her speed to match the DKI Mistresses one isn't really a good idea, since the game speed itself is faster in the first game. If anything, I'd say make 150% Game speed the default speed of DKII in your mod, because that one has the perfect pacing. Not ridiculous fast or slow, like DKI or Vanilla DKII.
She is one of the fastest units in the entire game, y'know?
The pacing in DKI was as flawed as it was in DKII. Like I mentioned above, something in the middle would've been perfect for both games.
Why? DKII's dwarf isn't supposed to be either of those. He's mostly a Worker, with small fighting capabilities.
I thought you were trying to FIX DKII? So you see an obvious design flaw and just brush it off with 'Not my problem'. Then you buff everything else (Oh wait, actually you jutst buff your precious DKI creatures, because fuck DKII's creatures, right?) and make him even worse of a unit, but don't try to fix him in any way at all?
Creating an imbalance to make levels harder isn't really a good design choice. At all.
Without taking the rest of the balance into consideration… But seriously, all you seem to do to change the balance is to buff things! The DKII vampire is overpowered! To make him work better within the games balance a nerf is what he would need. Instead of that you buff him even more, making him even worse than the BK's!
Accept it or not, but you precious DKI wasn't THE perfect game without any balancing issues. DKI got a lot of things wrong that DKII tried to fix or improve upon, even if it didn't fix half as much as it should have done in the end.
You clearly have no idea how the creature AI works during battles.
Why don't you nerf the BK and DA then to make them fit in better with the other creatures? All you're doing is creating a third overpowered creature.
Seeing how OP your vampire is now, they wouldn't even need 30 of them. Also, you seem to know that the DKI vampire was imbalanced. Why try to copy something that is flawed anyways?
Yes, now we have 3 OP units while the rest still sucks in comparison. Plus the weak units have been made even more useless.
WHY?!?! I thought you wanted to fix things, not make them worse.
Goblins, Rogues, Fireflies, Salamanders, etc… You buffed everything, but left half of the creatures in the game alone, destroying any form of balance DKII might have had. Granted, the Vanilla balance wasn't that great, but you basically make it ten times worse by only changing a fracture of things. When you change the balance of something, everything must be taken into consideration. If you don't want the BKs and DAs to be OP, change them so they fit in better with the overall balance.
You made half of the creatures completely useless, buffed everything else and left the strongest DKII units alone. Do you really think you created a good and working balance?
Your apathy towards everything aside from your DKI mechanics and units is what completely ruins any form of balance, whatsoever.
And the DKII creatures that were too weak like the Goblin? You seem to just brush everything DKII related off to implant DKI stuff that doesn't work within the current balance.
Oh, I think Rex gave you a lot of examples on how your balancing is flawed. You just don't want to see it.
Where did Moth insult you? He's trying to show you how your whole approach on the matter doesn't work if you don't take EVERYTHING into consideration, which you clearly didn't if I read your answer to Rex post again.
No, I know that the Vanilla Balancing wasn't perfect, but it sure as hell beats your 'DKI stuff for teh winz, fuck all teh DKII things!!111!oneone!1' attitude. You try to improve DKII you said, but what you are doing right now with that balancing is the exact opposite of improving or fixing anything. It just makes everything so much worse by the way you approach the matter.
Whait, what? WHAT THE FUCK? This is a fourm about the DUNGEON KEEPER SERIES, not just your damn DKI! It's about 2 as well, and like it or not, some people actually prefer the second game to the first one. It's bad enough how people always have to bash DKII just because they're drooling all over their precious little game of theirs', but completely disregarding the 2nd game like you do, on the DKII SUB FORUM, which is obviously not for DK fucking One brings things to a whole new level, So I hope you understand why I'm pissed.
That's it for now; I don't really feel like replying to another whole post of yours right now, maybe I will later however. Take it or leave it, but I don't like the direction your Patch has suddenly taken at all, and quite frankly, all this DKI glorifying of yours has made me lose my interest in it pretty quickly.