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Thread: Text-based map file format

  
  1. #11
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: Text-based map file format

    Spec looks good. The maps look really nice once there in plain text. I'm guessing the things in [legend.XXX] would overwrite [legend]? Output from my little 'decompiler' of level 3 :P
    http://pastebin.com/DGkxYrWY

  2. #12
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Text-based map file format

    Quote Originally Posted by MaxHayman View Post
    I'm guessing the things in [legend.XXX] would overwrite [legend]?
    Yes. Updated the spec.

  3. #13
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: Text-based map file format

    Would it be a bad idea to just overwrite the generic legend with the game specific one instead of ignoring it completely?
    eg.
    [legend]
    c PLAYER0 COMBAT_PIT
    t PLAYER0 TRAINING_ROOM
    [legend.DK1]
    c PLAYER0 TRAINING_ROOM

  4. #14
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Text-based map file format

    Quote Originally Posted by MaxHayman View Post
    Would it be a bad idea to just overwrite the generic legend with the game specific one instead of ignoring it completely?
    I think it's best to keep these sections separated.
    After all, they will be using different naming convention, which will be stored in different enumerations in converters code.
    Also, all sections should work in the same way - and making such "delta section" is only possible for the legend.

  5. #15
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: Text-based map file format

    But wouldn't every game just use their specific legends and none would use the generic one.

  6. #16
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Text-based map file format

    Quote Originally Posted by MaxHayman View Post
    But wouldn't every game just use their specific legends and none would use the generic one.
    I doubt every level will have headers for all games.

  7. #17
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Text-based map file format

    Thanks Wyrmcast, I'll update the spec with these.

    About DK1 vs. DK2 corresponding items, it will be up to mapmaker to decide which map element should be replaced with what.
    Well, unless he will not create one of these game-specific sections - then the "general" secion is to be used, and we have to find a set of "general creatures" for it.

    Quote Originally Posted by Wyrmcast View Post
    DK2 Room Names would basically be something like:

    ENTRANCE
    MERCENARY_HERO_ENTRANCE
    TREASURE
    RESEARCH
    PRISON
    TORTURE
    TRAINING
    DUNGEON_HEART
    WORKSHOP
    TEMPLE
    GRAVEYARD
    GARDEN
    LAIR
    BRIDGE
    GUARD_POST
    WOODEN_BRIDGE
    HERO_STONE_BRIDGE
    CASINO
    COMBAT_PIT
    Are you sure this is all?
    I remember seeing several kinds of hero gates when I played DK2 (but it was a few years ago), aren't hero gates in DK2 rooms too?
    And what is the BRIDGE, is it stone bridge?

  8. #18
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: Text-based map file format

    Whats this new format going to be called? What extension?

  9. #19
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Text-based map file format

    Quote Originally Posted by MaxHayman View Post
    Whats this new format going to be called? What extension?
    .derp?

    Dungeons Exchangeable Realm Plan



    .girl (Game Independent Realm Layout) is too common, so maybe .kill (Keeper Independent Level Layout)?
    Last edited by mefistotelis; January 9th, 2014 at 23:25.

  10. #20
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: Text-based map file format

    ohhh 'Dungeons Exchangeable Realm Plan' or 'Keeper Independent Level Layout' I like! Perhaps leaning towards kill!

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