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Thread: Mad Killing Psycho returning to normal

  
  1. #1
    KeeperFX Author mefistotelis's Avatar
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    Default Mad Killing Psycho returning to normal

    How was that in original DK, was it possible to get Horny back to normal after he went mad killing?

    Do you think this should be possible in KeeperFX?

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    Quote Originally Posted by mefistotelis View Post
    How was that in original DK, was it possible to get Horny back to normal after he went mad killing?

    Do you think this should be possible in KeeperFX?
    It was not possible, and I don't think it should be possible in KeeperFX. It puts a separating factor between Mad Psycho and Kill Creature anger Jobs, and also works as a partial balancing factor.
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    Elite Dragon Mothrayas's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    The main draw of the Horned Reaper was always that you'd have to continually keep him happy, or suffer a huge drawback if you failed - when a Horny goes psycho, you basically lost its use as an unit aside from solo battle fodder. Being able to undo that drawback would defeat the purpose of mad psycho.

    So no, I don't think it should be possible.
    Last edited by Mothrayas; November 9th, 2013 at 23:45.

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  4. #4
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    That sounds reasonable - I made Mad Psycho state permanent, as it was in original.

    But Horny gets huge happiness from killing - so I also made a code which makes him always angry when entered Mad Psycho - it's no longer possible to make him "happy mad psycho".

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    Dragon DragonsLover's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    It was especially true when you gave him some gold. He got cheered up to the max, but kept being psycho, which was kind of weird. So yeah, once he turns psycho, you can't cheer him anymore.

    But, I think a similar kind of bug also occurred with the "Persuade" anger job. The Warlocks prevent other creatures to work even when you cheer them back up to the max. How should it work this time?
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  6. #6
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    Ok, let's assume the Mad Killing subject is closed.

    Quote Originally Posted by DragonsLover View Post
    similar kind of bug also occurred with the "Persuade" anger job. The Warlocks prevent other creatures to work even when you cheer them back up to the max. How should it work this time?
    Let me know if I understand correctly what the problem is:
    If we make the Warlock happy, he no longer wants to leave the dungeon, but his group is not disbanded and all the creatures he persuaded are following him.
    Is that right?

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    Dragon DragonsLover's Avatar
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    Default Re: Mad Killing Psycho returning to normal

    If I remember well, yeah. I was playing Dixaroc and one of the Warlocks got angry. I could manage to cheer him back up with gold, but I remember dragons and other warlocks to follow him even after I cheered him up.
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