How was that in original DK, was it possible to get Horny back to normal after he went mad killing?
Do you think this should be possible in KeeperFX?
How was that in original DK, was it possible to get Horny back to normal after he went mad killing?
Do you think this should be possible in KeeperFX?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
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The main draw of the Horned Reaper was always that you'd have to continually keep him happy, or suffer a huge drawback if you failed - when a Horny goes psycho, you basically lost its use as an unit aside from solo battle fodder. Being able to undo that drawback would defeat the purpose of mad psycho.
So no, I don't think it should be possible.
Last edited by Mothrayas; November 9th, 2013 at 23:45.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
That sounds reasonable - I made Mad Psycho state permanent, as it was in original.
But Horny gets huge happiness from killing - so I also made a code which makes him always angry when entered Mad Psycho - it's no longer possible to make him "happy mad psycho".
It was especially true when you gave him some gold. He got cheered up to the max, but kept being psycho, which was kind of weird. So yeah, once he turns psycho, you can't cheer him anymore.
But, I think a similar kind of bug also occurred with the "Persuade" anger job. The Warlocks prevent other creatures to work even when you cheer them back up to the max. How should it work this time?
I like dragons! They're the center of my life! I'll never forget them...
Ok, let's assume the Mad Killing subject is closed.
Let me know if I understand correctly what the problem is:
If we make the Warlock happy, he no longer wants to leave the dungeon, but his group is not disbanded and all the creatures he persuaded are following him.
Is that right?
If I remember well, yeah. I was playing Dixaroc and one of the Warlocks got angry. I could manage to cheer him back up with gold, but I remember dragons and other warlocks to follow him even after I cheered him up.
I like dragons! They're the center of my life! I'll never forget them...