Hey everyone,
I've been going through various trial-and-error methods of getting objectives and/or information points to pop up when an action point is triggered by the player, but I cannot for the life of me get it to function! After looking through existing script for the original DK/DD levels, I see a lot of things like this:
IF_ACTION_POINT(2,PLAYER0)DISPLAY_OBJECTIVE(902)
ENDIF
Implying that there is some massive list of information/objectives somewhere that the code refers to? That being the case, do I add my own to this and then add the reference in my own scripting? I've tried listing them at the bottom of the script itself but it just brings them all up at the beginning of the level.
This is probably a bit of noobie issue, but I'm pretty new to this editing/creating lark.
Any help would be gratefully received