Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Thread: MULTIPLAYER RULES

  
  1. #31
    Imp Jessica PirateNinja Ogena's Avatar
    Join Date
    Jun 2012
    Location
    Richmond, VA
    Posts
    5
    Gamer IDs

    Steam ID: Aelanu

    Default Re: MULTIPLAYER RULES

    I want to play on multiplayer!!! I have been playing this game consistently since I was a kid- Dk1 AND Dk2...I finally figured out how to get Himachi to work (even though ALL the servers in the Himachi thread were full except one...and no one seems to be on ever...) and have Tunngle and Gameranger. I am either Ailiwen or Aelanu...come search me out

    I have been wanting to do multiplayer since this game came out- but could never, ever find someone to play with by the time my Mom let me get on multiplayer (I was seven when DK1 came out....)

    Would LOVE to test my decade-long experience against a human!

    I also made my OWN server on Himachi:

    Name: DK2 Forever

    Pass: rawr

    Lets play!

  2. #32

    Default Re: MULTIPLAYER RULES

    Hmm odd, why didn't you guys add possession to this list? I think it's obviously imbalanced and is the most powerful spell.

    1. Free scouting.

    2. Makes the creature x times more durable and more powerful, creature becomes immune to stun, frost. It can take a whole army alone.

    3. The only way to stop it is to possess someone yourself.

    4. Later on in the game (when you have 500+ mana generation) you can stay in possession really long (not sure about forever).

  3. #33
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: MULTIPLAYER RULES

    While you posses the creature, your dungeon is at stale; you cannot build/command/dig. That is the price that you pay for possession. If you are willing to sacrifice that for the time to manage your economy, its up to you. Plus, if you die in possession, you lose the creature permanently.

    Therefore, it is not imbalanced.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  4. #34
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,689

    Default Re: MULTIPLAYER RULES

    Quote Originally Posted by Hapuga View Post
    While you posses the creature, your dungeon is at stale; you cannot build/command/dig. That is the price that you pay for possession. If you are willing to sacrifice that for the time to manage your economy, its up to you. Plus, if you die in possession, you lose the creature permanently.

    Therefore, it is not imbalanced.
    There's also the Chicken spell which can counter it heavily. You take time with the camera zooming out of the Creature and by that time, your Creature may already be taken out, providing the enemy with a new creature to convert.

    Possession is more imbalanced against AI specifically. Against a living player, there's plenty of things that can be done.
    Last edited by Metal Gear Rex; January 13th, 2014 at 21:53.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

Similar Threads

  1. RPG Rules
    By Duke Ragereaver in forum Heavenarius
    Replies: 5
    Last Post: May 8th, 2013, 22:44
  2. The Combat Pit (Ladder) Rules
    By dotted in forum DK2 Multiplayer
    Replies: 15
    Last Post: November 1st, 2009, 11:56
  3. A complete guide: How to play DK2 multiplayer
    By Ðârk Âñgêl in forum DK2 Multiplayer
    Replies: 0
    Last Post: September 1st, 2009, 15:55
  4. IPX Multiplayer Error
    By Patrician in forum DK1 Troubleshooting
    Replies: 0
    Last Post: August 30th, 2009, 13:36

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •