Sire's Note: Evi first submitted the idea for the Slime. This is just my own version of it (Ripped off of Warcraft I and maybe D&D).
Name: Slime
Stats:
Health: High
Attack: (See Below)
Defense: High
Armour: None
Accuracy: (See Below)
Speed: Very Slow
Dexterity: Very Low
Intelligence: Very Low (but that is what everyone thinks...)
Wage: Unable to be obtained under normal means.
Skills:
Level 1: Dissolve (If anything [besides doors] touches the slime, they will suffer constant damage while touching it. Note that this gets much more powerful when leveled, and if a creature dies by this, it leaves no corpse.)
Level 4: Spew Acid (Ranged dissolving attack)
Level 8: Haste Self (Run for it!)
Level 10: Engulf (Traps a creature within, rendering it completely useless. The Slime can't attack while doing this, but can still move. If the creature dies, it leaves no corpse.)
Special Ability:
Has no collision size.
Causes Fear in a very small radius. (No one wants to be dissolved!)
Information:
Slime serves no one but itself and fellow slimes. While it can possibly be ''herded'' to certain areas, Slimes will attack everything besides other Slimes and their surrounding home. However, Slimes seem to spare pure objects of nature (trees, earth, rock, etc) and the floors, walls, and doors of a dungeon or castle.
Behavior in Dungeon: Can not be obtained by a player, but will mindlessly wander about its surrounding area, and may patrol corridors of a forgotten dungeon or keep. (Keeping it clean perhaps?)
Jobs: Can not be obtained.
Behavior in OverWorld: Same as in the dungeon, wandering around mindlessly and may patrol a few areas.
Obtainable By: Not obtainable, unless via tinkering with Editor
Style: Blocker
Hang Out Group: Other slimes (They communicate via morphing the top of their forms into what they want to say. So, if it saw a Dark Mistress being tortured, the top will morph into that.)
Hates: All studies about the Slime tend to say they have little hatred to most things just observing them, but when they feel their homes or fellow slimes are in danger, (mining operations, killing Slimes, etc), they will go on a rampage until they believe the threat is contained. Facinating creatures...
Loves: Other Slimes, cleanliness (speculated), Skeletons (speculated)
Lair: A small hole in the ground, the slime will move in and fill the hole, looking like a harmless puddle of green stuff. Skeletons of unfortunate victims may be littered in the general area as well. (Sometimes completely assembed!)
How Introduced: Neutral Hostile
Attracted by: None, unless tinkered with in the Editor
Observer Notes:
While no one managed to successfully imprision or torture a slime (who would do such a thing!), it is said that the Slime is forced to fully morph into a creature-shape when tortured. The shape itself it random it seems, taking an appearence of a knight, fairy, or even a beetle at times.
Also, it is said that a few people managed to fully tame a Slime. When tamed, they wander your land, cleaning up any dirt left behind, and patroling for intruders.
In hidden documents that I have recently found, it seems a few Slimes can be attracted to you! They require a good amount of land to wander around, as well as a completely seperate lair. I do not know what this means, but it may come in handy to another person.
Appearance: A green blob.
Evi's Slime Image One
Evi's Slime Image Two