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Thread: HEX-editing of DKII.exe

  
  1. #1
    Imp PrimeSX's Avatar
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    Default HEX-editing of DKII.exe

    Hi everyone!

    After a years of playing DK2 I've decided to bring a little more fun (or "cheat", as you like) to the game and simplify some ingame things by hex-editing of dkii.exe.

    On different sites I've found hexadecimal offsets, that change, for example, basic amount of imps (4 -> 16), max level that creatures can get at the arena (8 ->10), max inflow of mana (500 -> 32k) etc.

    I have next versions of DK2: original 1.3, russian cracked 1.3 and the GOG version.

    The problem is that this offsets applicable only to russian cracked v1.3, but not to all others.

    Searching of the same bytes at different adresses gives no result.

    Can you give an advice how to edit dkii.exe of the GOG-version, for example? Maybe some manual or editor. Thanks!

    P.S. Sorry for my bad English.

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: HEX-editing of DKII.exe

    You probably have to decrypt the EXE file with UnSafeDisc.

  3. #3

    Default Re: HEX-editing of DKII.exe

    I could take a look. I'll need the executables and the offsets.

  4. #4

    Default Re: HEX-editing of DKII.exe

    Conversion complete, but untested.

    Modifications to KeeperSpells.kwd were unnecessary.
    These should work for 1.70 and 1.70 GOG.

    DK2HexCheats.zip

  5. #5
    Imp PrimeSX's Avatar
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    Default Re: HEX-editing of DKII.exe

    Quote Originally Posted by Durandall View Post
    Conversion complete, but untested.

    Modifications to KeeperSpells.kwd were unnecessary.
    These should work for 1.70 and 1.70 GOG.

    DK2HexCheats.zip
    It works! Two hours of skirmish without any bug. That's awesome, man, thank you so much )

  6. #6

    Unhappy Re: HEX-editing of DKII.exe

    Hi everyone!

    How can i use that ? ''/

    I put the new .exe in "dungeon keeper" file but it seems not working to me.

    What did i do wrong ?

    Thanks!

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