Page 12 of 12 FirstFirst ... 2 10 11 12
Results 111 to 114 of 114

Thread: Engine Design (Programming)

  
  1. #111
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,689

    Default Re: Engine Design (Programming)

    Quote Originally Posted by Kopavel View Post
    Coming soon...
    Lua proves itself to be a nice stuff/
    Woah... nice...
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  2. #112

    Default Re: Engine Design (Programming)

    Kopavel, where can we get your source code? Are any of you guys in IRC?

  3. #113
    Imp Exception's Avatar
    Join Date
    Jan 2010
    Location
    South Africa
    Posts
    20

    Default Re: Engine Design (Programming)

    From what I understand he plans to upload the source code and the like when his current changes are complete (mainly adding LUA for AI scripting). Hopefully that won't take long.

  4. #114

    Default Re: Engine Design (Programming)

    Quote Originally Posted by drkow View Post
    Kopavel, where can we get your source code? Are any of you guys in IRC?
    Im not on IRC, you can get from this thread, or from here http://forum.keeperklan.com/wfto-kopavel-t718.html

Similar Threads

  1. The Engine
    By Dre@m in forum Natural Born Keeper
    Replies: 78
    Last Post: September 3rd, 2010, 14:33
  2. Unreal Engine 3 now free to use for non-commercial projects
    By Trass3r in forum General Discussion
    Replies: 9
    Last Post: March 31st, 2010, 11:47

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •