Yes. However, my highest priority atm is the balance between existing classes.
I still see issues that I'd like to eliminate. Only then will I add new ones.
I'm also looking for ways to make the map more interactive.
Yes. However, my highest priority atm is the balance between existing classes.
I still see issues that I'd like to eliminate. Only then will I add new ones.
I'm also looking for ways to make the map more interactive.
Last edited by Hapuga; November 7th, 2009 at 01:24.
Add a bile demon with slow, and it will be good.
I just played quite a few games with Evi. Here are my suggestions.
Warlock-
He's alright, maybe make his last attack more powerful.
Archer-
He needs his speed increased.
Black Knight-
Health Increase, maybe damage increase.
Monk-
God-modder. He's already a fast creature and with haste? Plus with Heal, he can easily run away and heal himself. And his freeze ability and quick melee recharge time makes him super powerful. His spell combination makes him too much.
Lower his health
Lower his damage
Increase Melee recharge
Decrease Freeze affect time
Increase Freeze recharge time
Increase Heal recharge time
Decrease Healing amount.
Mistress-
She's alright, I took her out with the Black Knight. Her invulnrable was tricky, and I would have died if Evi used it more to his advantage.
----------
Also, do you want me to make some maps for you? And I also wonder what you are going to tackle next. The Monk has serious problems, focus on him first.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Thanks MGR! You guys really are like 50% of creation of this game =)
I had a significant data loss due to a silly mistake I did while saving. That caused the rollback, and basically all what you mentioned was already fixed.
Ok, redone, uploading the map...
Played it. Monk still some slight tweaks. Lower his melee damage.
The Monk will easliy recover his health if given the time, which means his enemies should be on the constant offensive, not worrying about defense too much. But with his current settings, they do have to worry quite a bit on their defense because he has a higher offense especially with Freeze.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
And if you have the skeleton with invunability, then add 3 more skeletons that he can create, then the stun of the wind, then he's bascially unstopable.
Either take away invunablitly, wind, or skeleton army to keep him balanced
The Skeleton isn't all too powerful. The mini Skeletons die way too fast, and the wind doesn't stun anyone cause it is possession. And that is Armor, not invulnerability.
A good strategy is to create the skeletons and go into offensive mode. Then run when the skeletons are dying.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
I will rework some creatures.
Skeleton.
Monk
Mistress
The will have minor balance changes, however Skeleton will have another spell instead of cyclone.
Thanks for your comments guys.