From the survey, 16 of 42 people said they'd be willing to contribute to a community new campaign project. Here are the comments that were made regarding this (all of them, positive & negative).
Multiple people making different levels for it would add unpredictability so people cant tell what they will be doing in the next levels.
More campaigns definitely a good thing
As long as there is a coherent theme which everyone has in mind while making levels.
Levels probably wouldn't all have the same atmospheric feel when made by different people.
I think it would be good to have multiple people giving idea on how the levels are made, since having multiple opinions and views is never bad, but there should only be 1 person making the levels or else things can get messy.
Mentioned already. But also, I think the level of talent when it comes to most users is pretty low. They don't have a proper understanding or the experience to know what makes good level design and why. It's like a writer. Everyone wants to be one because it sounds fun and easy, but few have the talent to be above the rest.
For a campaign, no not really I think. Maybe someone else can do texts or something if the level designer is not a great writer but the levels should be from one maker only.
Thing is if you do it to quick it will suck, because there will be no work on it
Definitely a good idea to have 2-3 level designers, but they need to criticize each other's levels and not just rush them out with no teamwork. They will also need dedicated testing from people who are NOT the level designers themselves
It COULD work but only if the main developer and players weren't bothered by the inconsistencies in levels. Personally I think it's a bad idea as data could be jumbled and lead to a lack of feeling progression.
to get people motivated, maybe. but also consistency is a problem so have to be managed also it is presumably hard to do good levels
If you got together a bunch of mapmakers it might be a fun idea to get a sort of Chinese whispers type campaign in the works, with each subsequent mapmaker basing their map off the previous ones ending.
community too hostile to be worth it
Why quickly? Rushed things aren't always good. If people pay attention to the levels and gameplay, then sure, it's a good idea.
it would seem worth pursuing, given the lack of enthusiasm regarding most campaigns. What do we think?
dayo