Originally Posted by
DragonsLover
I don't know if we should discuss of the other things to alter in the scripts for now. But if you wanna begin into that, then tell me the changes that you might think it would be a nice idea.
Mirthshire isn't really a difficult level btw. I mean, you can acquire "Multiply Creatures" early on. It is there to give a little break for the player before the mighty Blaise End.
Hard to tell. I don't think causing the Lotl to be killed by the enemy Keeper is a nice idea, especially when the text claims that it might be a good idea to send the heroes toward him to weaken him.
I don't see the point since you can already wall yourself in even without the trap.
Just to mention, about Mistle, here's what I did in my patch. I don't claim that it's the perfect solution, so if there are things you don't really agree on, don't hesitate to tell me.
First, I removed the Scavenger Room for the player so that you can't siphon the heroes you capture. Second, I increased the enemy keeper's max creatures from 32 to 50, adding more skeletons and spiders in the pool. I also added 2 samurais in the pool for the player, nothing major. The area where the wizards, thieves and barbarians are is sealed by impenetrable rock so that you have no choice to fight them instead of digging around and avoiding them. Wizards and thieves are also buffed of more extra levels. I was even thinking of walling the hero fortress of some impenetrable rock so that you're forced to go through the main entrance of the hero base instead of breaking through his wall near the water at the north next to the training room, but I didn't yet. I also planned to make a path for the enemy keeper to lead straight to the gems in the north east corner, avoiding the player to get access to these easily and preventing the enemy keeper to have an infinite supply of gold at the same time. This would make the level to be very difficult compared to before. Tell me about what you agree and what you don't.