Hello everyone!
I still have interrogations about the reversal of stuff about the original Dungeon Keeper game and Deeper Dungeons under KeeperFX. I want your opinion on many things:
- On level 8, Tickle, there's a portion of the script that is supposed to spawn heroes in a hero gate, but the hero gate is missing. Should the hero gate be added?
- On level 15, Woodly Rhyme, a part of the code should only spawn two hero parties triggered by one of the two action points, but the flag assignment to prevent triggering the other action point is wrong. Should it be fixed?
- On level 18, Blaise End, triggering the action point at the front of the hero fortress should continuously pour heroes at the hero dungeon heart over time, but the flag used is wrong and the timer isn't reset, preventing this. Should it be fixed?
- On level 19, Mistle, you should get samurais from your portal if your army would decrease in number, which isn't the case since they aren't added to the pool. Should it be fixed?
- On level 20, Skybird Trill, a hero party cannot be added because the hero gate is missing. And you get the bridge when the avatar is dead while you normally should get it when the blue keeper is dead. Should it be fixed?
- On Kari-Mar, should you get the Workshop when you claim it? If not, should the magic doors and boulders removed instead because the workshop isn't big enough?
- On Netzcaro, should you get the SOE spell and should the missing timer be added to spawn more heroes?
- On Belial, oh boy. So many mistakes. I fixed most of them, but should they be? A party name was wrong at the final combat, a bad typo would prevent a party to be added and there's the missing ENDIF that ruins everything,
- On Batezek, should you get the SOE spell?
- On Daka-Gorn, should you get dragons? The final party is also too big (8 members), should it be fixed?