I did it even in stuff I designed for customers.
You used different terms of genitals, sexual acts and deviations do name functions and structures, didn't you?
We all do that.
You may try exporting the function names into .map file - it's easy to handle/truncate, and can be re-applied to IDA database with loadmap plugin:
https://github.com/mefistotelis/ida-pro-loadmap
Last edited by mefistotelis; October 16th, 2015 at 15:34.
I did it even in stuff I designed for customers.
Oh boyHey, since the conversation here is lively again. Has anyone had a crack at the sound playing mechanics? We can load the .MAP files, but not know any of the parameter meanings. Any help would be much appreciated. I don't think they are on anyone's top priority list, and perhaps rightfully so.
The sound library which loads sound bank files and plays samples with 3D coords is used in other EA games too.
If we had a full list of games which use the same library, we could check whether any of them was released (in release or beta) with debug symbols.
I know that "F1-2002" uses the same format, as "MAStudio 2002" (with sound bank editor somewhere in options) was made for that game.
Last edited by mefistotelis; October 17th, 2015 at 14:38. Reason: fixed misinformation
As said, if it helps, we have the *Sfx.Map file format cracked out (well, hopefully, no verification, it parses). Available as JAVA code in our GitHub page. For *Bank.Map we used your specs. If it would be possible to crack some parameters by reverse engineering it by the ear only.