Originally Posted by
mefistotelis
Since DamageIncreaseOnExp affects both melee combat and spells, I think it should be a lot lower.
Spells are often given at high levels, so their initial damage is quite high.
I think the DamageIncreaseOnExp should be decreased to 10%, or even lower.
The way I think is really correct would be to count spell level differently. The fact that creature level equals spell level is a bit strange.
When a creature receives spell, it should be always lv1 spell - so if a spell is given to a creature in lv8, it goes up with experience only 2 levels - such creature can only master this spell to lv2. With such rules it would make sense to allow higher DamageIncreaseOnExp . Anyway, I'm not able to implement such solution yet.