Anyway, a post-Undead Keeper campaign is one of the mapprojects I'm working on.
Stay tuned!
I love the levels I was wondering though is the first level supposed to be snowy tiles? whenever i play it the theme is just regular not winter themed.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
The levels are supposed to have different texture but due to problems it fails to show up like that. But it's the first thing I will fix, along with some minor adjusements when I have the time for it.
Level 1 Winterrage is supposed to have the ''Winter'' theme.
Level 2 Rosefield Cathedral is supposed to have the ''Ancient'' theme.
Level 3 Arbor Heights is supposed to have the ''Stone Face'' theme.
Level 4 Drachenfeld is supposed to have the ''Rough Ancient'' theme.
Level 5 Ashspire uses the ''Default'' theme.
Level 6 Dawnterror is supposed to have the ''Rough Ancient'' theme.
Other news: 2 maps of the post Undead Keeper campaign are nearly finished: ''Reaver Verrucht'' and ''Equallibrium.''
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
I would really like to try this, but can't find solid info on how to run campaigns, without keeperFX. Can anyone help me?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Thank you, I tried using DD, but I just get's stuck on the loading screen. I run DK Gold and has changed the path in the .cfg file. will try and overwrite and see if that helps..
Okay, I've got good news, and bad news. The bad news is that my C harddrive needed a restore so everything on it is lost including the Post-Undead Keeper maps, sadly.
The good news, however, it seemed to restore my texture changing abilities for some odd reason. So I took the opportunity to change them and make some changes while I was at it. The Undead Keeper campaign has been updated and you can download it from the first page. The changes of the campaign are:
Update 5 June 2011:Undead Keeper changes:
Campaignwide:
- Textures have now been added (finally!)
- Rewritten some of the campaign story
Level 1 Winterrage
- There were Hell Hounds in the pool but could not be attracted by the enemy Keeper, this is fixed
- Some of the Creature pool for the enemy Keeper has been increased overall to give a more diversity and more formidable army
- Some gold deposits east of the Hero Fortress have been rearranged in an attempt to to make the enemy Keeper more aggressive
- Added some extra gold into the map
- Changed some details of the enemy Keeper's dungeon
- Changed some details of the Hero fortress
Level 2 Roseland Cathedral
- Enemy Keeper's color is changed from green to blue
- Enemy Keeper can attract 2 more Creatures
- Changed the enemy Keeper's dungeon
- Changed some sections of the cathedral
- Added gold deposits in the central area
- Made the Heroes in the central area a little tougher
Level 3 Arbor Heights
- There is now a limit of tiles (16) to the prison room allowed to be constructed
- Vampire pool reduced
- Maximum creature count reduced to 20 from 24
- It's now impossible to keep out the raiders Heroes Portal without heading north
- Moved the northen gems a little more up
Level 4 Drachenfeld
- Drasticly increased the pool for Dark Mistresses, Orcs, Tentacles and Warlocks, Dragons and Bile Demons only slightly and Troll pool lowered.
- Changed some of Blue's starting Creatures
- It's now harder to snatch Blue's resources without breaking into the lake
- Like Yellow, Blue and Green can now also build bridges
- Increased the HP of Dragons
Level 5 Ashspire
- Blue can attract 2 more Creatures
- The player cannot attract Vampires but Yellow still can
- Increased the pool for Dark Mistresses and Orcs
Level 6 Dawnterror
- The player is required to kill atleast 2 Heroes inside the Heroes' Heart chamber in order to to receive the Prison.
- Widend the area above the portal area, this seemed to fix the Third Strike tunneller party that usually get stuck
- Vampires can no longer be attracted by the player, but Bane now can
- Trippeld Keeper Bane's starting money
- Removed Keeper Bane's bridge building ability, this was due part him unintentional getting in conflict with powerful Hero parties
- Moved the northen gems a little north
- Help landmark added!
I'm working on a post-Undead Keeper campaign, it will consist out again out of 6 levels, this one including 1 bonus level. These levels will be somewhat more trickier than the ones of the first campaign so some testing will be involved. Here is already a preview of 2 maps that are (mostly) finished. For DK2 players, I'm sure you will recognize the second uploaded level.