I'm making a campaign (currently made 4 levels) and it all works well and good, with two huge exceptions:
1. The AIs don't work, as in they don't even show up as 'active players' on the information/player tab in-game. I have tried so many things to fix this. To try and fix this at first I essentially copied the file layout for another campaign, and that didn't work. I have also tried a myriad of other potential solutions to no avail. Currently my level scripts have codes for the computer players (i.e. COMPUTER_PLAYER(PLAYER1, 1)) and the levels are listed exactly as they should be in the actual campaign text file. When I change the directory listed in my campaign text file to another campaign's levels (and change level numbers etc accordingly) the AI players are there, and I have no idea why they work and mine don't. The AI players are present in 1-player mode for my level. I have tried with both .lif (computer scripts present in text) and .lof (computer scripts removed in text) files.
2. All in-game tool-tips are messed up due to my 'text_eng.txt' file. I have no idea what I'm doing with that. I have tried listing all my objectives/information and objectives alone in order - basically everything I can think of doesn't work.
So ultimately I have 2 questions:
1. Does anybody know how to fix these issues?
2. When complete, are campaigns still accepted for integration into KeeperFX?
I am really interested in producing content, and levels are really the only way I can right now (I have little experience with actual code outside of java, which I have mostly forgotten anyway).