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Thread: Making a Campaign

  
  1. #11

    Default Re: Making a Campaign

    Quote Originally Posted by mefistotelis View Post
    If you just ment to ask about playtesting the level - you should test it yourself, and then you may give it to a friend or post it on the forum - someone will surely try it.
    Whether you'll test it as multiplayer, "free play" level or a campaign - it's up to you (note that MP levels have a bit different script, so I'd avoid that). You should give it to someone else to test when it's almost ready for release - best in form of a campaign.
    If you ment to ask for level script verification - just load the level in KeeperFX and look for errors in log file. ADiKtEd can also verify level script, but the game engine itself knows best if there are errors.
    To test the messages, the stuff that does not appear due to not having a functioning .dat file.

    I've noticed that if I modify a .dat file, it instantly corrupts. I'm not exactly sure how I can edit the .pot file and convert it to a .dat file without being able to use an SH script, and so I am unable to ensure that the objectives/information works as intended.

    Thanks.

    -passionate kiss

  2. #12
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Making a Campaign

    Quote Originally Posted by Auxin View Post
    I've noticed that if I modify a .dat file, it instantly corrupts.
    Then you're probably using incorrect tools to edit .dat file.
    unlike .pot and .po files, .dat is not a text file; strings inside are null-terminated.

    Quote Originally Posted by Auxin View Post
    I'm not exactly sure how I can edit the .pot file and convert it to a .dat file without being able to use an SH script, and so I am unable to ensure that the objectives/information works as intended.
    I did another update to the Wiki as I promised before:
    https://code.google.com/p/keeperfx/wiki/CreateNewPot

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