Originally Posted by
mefistotelis
If you just ment to ask about playtesting the level - you should test it yourself, and then you may give it to a friend or post it on the forum - someone will surely try it.
Whether you'll test it as multiplayer, "free play" level or a campaign - it's up to you (note that MP levels have a bit different script, so I'd avoid that). You should give it to someone else to test when it's almost ready for release - best in form of a campaign.
If you ment to ask for level script verification - just load the level in KeeperFX and look for errors in log file. ADiKtEd can also verify level script, but the game engine itself knows best if there are errors.