Battle for the Sun
-Some balancing and testing is still needed
-Small changes to the "early game" are planned
Breakdown
-some side objectives have to be rebalanced
-thinking about adding a Keeper for a new side objective
Dregs of the World
-has the most complicated scripting I've ever done in DKII
-and I have to redo all of those from scratch
-Addition of one or two side objectives/world events (they are honesly not needed once the scripts are in place)
Bad Moon Rising
-Some changes to exisiting objectives
-Adding a huge, awesome new side objective
-changing the "early game" to make the buildup phase less tedious
The Mighty Fall
-Adding of Side Objectives
-Making Hero movement and actions dependent on player actions
-Balancing of reinforcements for Keeper #2 after Keeper #1 dies
War Pigs
-Further balancing tweaks to allied Keeper and enemies
-Addition of Side Objectives
Death Valley
-Honestly, I need to redo this from scratch
-I might scrap the original idea for this level completely
Secret level 1
-Checking whether I already
did add Side Objectives
Skirmish Maps
-Might make one or two more just to get back into the whole DKII map-making
MPD map
-I'd still like to make one for the first release, but this would be a lot of extra work just for figuring out how to do this properly
-I might just make a rudimentary map first and replace it later on with a proper new MPD map