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Thread: Teleporting behind locked doors

  
  1. #11
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Teleporting behind locked doors

    There's always going to be some level designed around some mechanic. That shouldn't stop the progression or changing of KeeperFX mechanics though. Such levels either need to be adapted or granted classic bug mode, as mentioned. It'll slow things down too much otherwise.
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  2. #12

    Default Re: Teleporting behind locked doors

    Classic bug would work.

    Although I'd like to play-test it to see whether "teleport to closest obstacle" would have any undesirable consequences- e.g. teleporting using a different route than the 'safe'/explored route where the unsafe route may be shorter but filled with heroes/boulder traps.

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