Crazy, isn't it?!
I've found us a nice 3DsMax-to-Milkshape3D Exporter
what does this mean?
*Easier animation - I can do it in a snap in 3ds max, but I hate working in MS3D
actually, I can't even remember how to animate in ms3d (and it needs to be in ms3d format for the NBK engine to import it)
*Get this - MOTION CAPTURE! Yep, and i've already got a huge library of mocaps that we can use!
*Automatic Walk & Run Animations - Yes, max does this!
Motion capture has a lot of data running through the pipes, but In 3DsMax you can reduce all the bone keyframes that aren't needed, automatically!
This is gonna be awesome!
Screenshot: