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Thread: NEWS Update - Animation

  
  1. #1
    Hellhound Blutonium's Avatar
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    Arrow NEWS Update - Animation

    Crazy, isn't it?!

    I've found us a nice 3DsMax-to-Milkshape3D Exporter

    what does this mean?

    *Easier animation - I can do it in a snap in 3ds max, but I hate working in MS3D
    actually, I can't even remember how to animate in ms3d (and it needs to be in ms3d format for the NBK engine to import it)

    *Get this - MOTION CAPTURE! Yep, and i've already got a huge library of mocaps that we can use!

    *Automatic Walk & Run Animations - Yes, max does this!

    Motion capture has a lot of data running through the pipes, but In 3DsMax you can reduce all the bone keyframes that aren't needed, automatically!

    This is gonna be awesome!

    Screenshot:

  2. #2
    Imp Walkerz's Avatar
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    Default Re: NEWS Update - Animation

    Great news, now you can start animating

  3. #3

    Default Re: NEWS Update - Animation

    Awesome. Awesome. And just plain. Awesome.
    "In this eerie world so bold and true, I stand atop the hill to get away from you.
    Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."



  4. #4
    Demon Spawn
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    Default Re: NEWS Update - Animation

    Quote Originally Posted by Blutonium View Post
    and it needs to be in ms3d format for the NBK engine to import it
    Not the whole truth. IKSLM also created a custom model format (.br5) which seems to use simple vertex animation (in combination with vertex buffer objects).
    Should be easy to write a direct Max->br5 exporter if this format continues to be used. Each frame is consecutively stored as simple float[vertexCount*3].

  5. #5
    Hellhound Blutonium's Avatar
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    Default Re: NEWS Update - Animation

    3ds max > milk > br5 is good enough - no need for a direct exporter.

  6. #6
    Demon Spawn
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    Default Re: NEWS Update - Animation

    If you convert lots of models or many revisions of a model you will appreciate it
    Anyways, I just stated that one *could* be written.

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