Sometimes, we report bugs attaching the corresponding savegame. As KeeperFX is in continous progress, and if we update it frequently using nightly builds, sometimes it doesn't work loading it because it was saved from a previous KeeperFX version (and the savegame format has changed a bit). So, it will be good if the KeeperFX version is written inside the savegame. Having this, we will know that the savegame was from version "X" and we can reproduce the bug having that KeeperFX version.