Results 1 to 6 of 6

Thread: GUI enhancement

  
  1. #1
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default GUI enhancement

    Hi mefistotelis,

    Now that you are "fresh" with the GUI code... i think is the moment.

    Original text game panel:
    Click image for larger version. 

Name:	DK - original.png 
Views:	80 
Size:	199.8 KB 
ID:	1420

    Enhanced text game panel that i suggest:
    Click image for larger version. 

Name:	DK - ennhaced.png 
Views:	84 
Size:	316.2 KB 
ID:	1421

    As you can see, it have two enhancements:
    - is centered in the game screen (it have the same space at the left and at the right). This is more correctly aesthetic
    - panel is bigger so we don't need to click on the down arrow to continue reading the text, we can read it at a glance. Note: the iluminated down arrow has changed by the non-iluminated one because we don't need to go down in the text now...

    So we need to draw the text panel dynamically (specifying width, height and space at the laterals) and not with a fixed text panel sprite, to let us modify it to adapt it to the different possible screen resolutions.
    Last edited by jomalin; June 20th, 2014 at 07:22.

  2. #2
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,242

    Default Re: GUI enhancement

    Quote Originally Posted by jomalin View Post
    Now that you are "fresh" with the GUI code... i think is the moment.
    Actually, what I want to do is "doubling" of the whole interface.
    Font used in DK becomes way too small on modern resolutions.

    Anyway, there are still GUI function to be rewritten before this can be made.

  3. #3
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,242

    Default Re: GUI enhancement

    In case you're wondering how KeeperFX with scaled interface will look like - try this dirty version:

    keeperfx_r1205_hacked_to_scale.7z

    (note: this needs config files from latest nightly)

  4. #4

    Default Re: GUI enhancement

    Quote Originally Posted by mefistotelis View Post
    In case you're wondering how KeeperFX with scaled interface will look like - try this dirty version:

    keeperfx_r1205_hacked_to_scale.7z

    (note: this needs config files from latest nightly)
    I hope you mean tomorrows nightly, because I've used r1204 + these files and this looks broken.

    Click image for larger version. 

Name:	Hackedres1.jpg 
Views:	37 
Size:	77.4 KB 
ID:	1424Click image for larger version. 

Name:	Hackedres2.jpg 
Views:	41 
Size:	62.5 KB 
ID:	1425

  5. #5
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,242

    Default Re: GUI enhancement

    Quote Originally Posted by YourMaster View Post
    I hope you mean tomorrows nightly, because I've used r1204 + these files and this looks broken.
    It is. This is how far we can get as of now.

  6. #6

    Default Re: GUI enhancement

    In r1207 it still looks broken. Looks just like on the screenshots I already posted.

Similar Threads

  1. [Enhancement] - Window Mode
    By Auxin in forum KeeperFX
    Replies: 2
    Last Post: June 6th, 2014, 15:47
  2. Replies: 12
    Last Post: February 21st, 2011, 10:44

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •