Hi mefistotelis,
Now that you are "fresh" with the GUI code... i think is the moment.
Original text game panel:
Enhanced text game panel that i suggest:
As you can see, it have two enhancements:
- is centered in the game screen (it have the same space at the left and at the right). This is more correctly aesthetic
- panel is bigger so we don't need to click on the down arrow to continue reading the text, we can read it at a glance. Note: the iluminated down arrow has changed by the non-iluminated one because we don't need to go down in the text now...
So we need to draw the text panel dynamically (specifying width, height and space at the laterals) and not with a fixed text panel sprite, to let us modify it to adapt it to the different possible screen resolutions.