Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
And that one has nothing to do with creatures dying from starvation, simply that there are creatures wanting to eat and there are no chickens in the hatchery.
Creatures losing health when hungry has always been the case, that is how the prison works, creatures die from starvation and if possible turn into skeletons. Drop chickens in the prison and they will never die.
I don't like seeing this message, it is too much hand-holding for my taste. Creatures will often die when they flee from fights and have to walk a long way back to your dungeon. They will walk to the hatchery by themselves, but may die before they reach it.
A basic gameplay mechanic that has been there since the beginning and exists to punish incompetent dungeon management is called a "bug" now? Really?
Last edited by Mothrayas; June 28th, 2014 at 09:29.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0