Results 1 to 5 of 5

Thread: Bug: game crashes on full map

  
  1. #1
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default Bug: game crashes on full map

    I tried playing multiplayer with a friend through internet (WAN), not LAN, both having Win7 64 bits and KeeperFX 0.4.5 with the same exactly Nightly build.

    The game is playable, although a little bit slowly for me (the client. I don't know about my friend game speed), but we found a bug: if me or my friend (the server) pressed 'M' key to show the full map, the game crashes.

    Sorry, i don't have the log but the bug is reproducible each time you do that (at least for us).

    As other multiplayer problems were fixed:

    r672 Fixed invisible mouse cursor when leaving multiplayer game.
    r435 Fixed multiplayer landview to use ENSIGN_ZOOM.


    maybe this can also be solved.
    Last edited by jomalin; July 10th, 2014 at 16:01.

  2. #2
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,242

    Default Re: Bug: game crashes on full map

    I'm not using multiplayer, so you'd have to create a log file which ends with crash information.

  3. #3
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default Re: Bug: game crashes on full map

    Quote Originally Posted by mefistotelis View Post
    I'm not using multiplayer, so you'd have to create a log file which ends with crash information.
    OK. Here are the logs executed with the KeeperFX 0.4.5 heavylog version in both client and server (also the last nightly build each) in a recently multiplayer game.
    I pressed 'M' (the client), and at the end of my log there is the error:

    Code:
    Sync: input: Finished
    Sync: update: Starting for turn 62
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Net: LbNetwork_Exchange: Starting
    Net: Bad peer ID on index 1
    Error: Failure code 80000003 received.
      in msvcrt.dll at 0023:770267c4, base 76fc0000
      in keeperfx_hvlog.exe at 0023:00440626, base 00400000
      in keeperfx_hvlog.exe at 0023:004515e9, base 00400000
      in keeperfx_hvlog.exe at 0023:0040966c, base 00400000
      in keeperfx_hvlog.exe at 0023:0040afa5, base 00400000
      in keeperfx_hvlog.exe at 0023:0040ca7a, base 00400000
      in keeperfx_hvlog.exe at 0023:0040d4e5, base 00400000
      in keeperfx_hvlog.exe at 0023:0040d7bd, base 00400000
      in keeperfx_hvlog.exe at 0023:00589ea7, base 00400000
      in keeperfx_hvlog.exe at 0023:00589f64, base 00400000
      in keeperfx_hvlog.exe at 0023:00589672, base 00400000
      in keeperfx_hvlog.exe at 0023:004010b9, base 00400000
      in keeperfx_hvlog.exe at 0023:0040129c, base 00400000
      in kernel32.dll at 0023:7754338a, base 77530000
      in ntdll.dll at 0023:77c99f72, base 77c60000
      in ntdll.dll at 0023:77c99f45, base 77c60000
    Both log files attached. My friend (server) experimented a very strange behaviour: when i pressed 'M' his game started to play automatically! Like if his computer take the place of him using the AI.
    NOTE: the server log is bigger because my friend stayed some time seeing how the computer was playing during some seconds.

    In the server log there are also some errors:
    Code:
    Net: Connection error with user 1 Ale
    ...
    Error: find_peer_socket: No user with ID 1
    ...
    Error: find_peer_socket: No user with ID 1
    ...
    Error: find_peer_socket: No user with ID 2
    ...
    Error: find_peer_socket: No user with ID 2
    ...
    Error: find_peer_socket: No user with ID 3
    ...
    Error: find_peer_socket: No user with ID 3
    ...
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Attached Files Attached Files
    Last edited by jomalin; July 12th, 2014 at 16:27.

  4. #4
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default Re: Bug: game crashes on full map

    Hi mefisto, I see:

    r1315 Fixed converting minimap coordinates to map position.
    r1314 Fixed drawing zoom box on minimap to show creature levels, and correctly
    centered sprites.

    Has this fix this post bug?

  5. #5
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default Re: Bug: game crashes on full map

    r1321 Fixed the network game problem with screen coords being transmitted instead of map coordinates.

    Tested with a friend by WAN (internet) and it is fixed! Thanks.

Similar Threads

  1. Random Game Crashes
    By That Sinful Imp! in forum DK2 Troubleshooting
    Replies: 47
    Last Post: January 18th, 2016, 13:13
  2. Game crashes when I use possession.
    By Baelrog in forum KeeperFX
    Replies: 1
    Last Post: January 24th, 2013, 10:11
  3. Game crashes on level 8.
    By Captain British in forum KeeperFX
    Replies: 5
    Last Post: April 5th, 2011, 18:27
  4. KeeperFX .38 Crashes loading New Game
    By Rizedt in forum KeeperFX
    Replies: 11
    Last Post: February 3rd, 2011, 19:49
  5. Random game crashes
    By Krizzie in forum KeeperFX
    Replies: 6
    Last Post: February 25th, 2010, 17:07

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •