Hello everyone!
At first I would like to thank you for this great modification of Dungeon Keeper. It is great to play at least with Windows, not with DOS.
An afternoon later, at which I tried to change the creatures in the Original Campaign, I must admit I am not able to change it without help.
Therfore I want to ask someone:
It was possible with the normal Dungeon Kepper to switch for exampel in Level 1 the FLY with a KNIGHT. This was very easy, only change the two commands:
ADD_CREATURE_TO_POOL(FLY,3)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
into
ADD_CREATURE_TO_POOL(KNIGHT,3)
CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,1)
It all works fine, just when I started the mission nothing appears, neither a FLY nor a KNIGHT.
How does it work in Dungeon Keeper FX? Is it necessary to change something special?
Thank you for your support.