Originally Posted by
Metal Gear Rex
Health? There's also Recovery, Lair Size, and Hunger Fill. Probably should have all the combat related stats on one panel and other dungeon management related stats on the other. The first panel should be about combat stats as it follows the Creature's Spell Set.
Sounds good.
Originally Posted by
Metal Gear Rex
Funnily enough, I've never had a complete understanding on what Loyalty does.
It's used to calculate scavenge points required for creature to join enemy.
I don't fully understand the formula, though:
Code:
scavngpts = (dungeon->field_94B[thing->model] + 1) *
compute_creature_max_loyalty(crstat->scavenge_require, cctrl->explevel);
Originally Posted by
Metal Gear Rex
I also don't know how the Time in Dungeon stat is calculated. At least from what I remember, it always seemed to be around 30 or something.
Code:
i = (game.play_gameturn-creatng->creation_turn) / 2000 + cctrl->joining_age;
if (i >= 99)
i = 99;
where:
Code:
cctrl->joining_age = 17+ACTION_RANDOM(13);