Code:
LEVEL_VERSION(1)
SET_GENERATE_SPEED(500)
COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
START_MONEY(PLAYER0,25000)
START_MONEY(PLAYER1,12500)
START_MONEY(PLAYER2,12500)
START_MONEY(PLAYER3,12500)
REM ###########################################
REM ###########################################
MAX_CREATURES(ALL_PLAYERS,20)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,2)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,6)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,6)
REM ###########################################
REM ###########################################
REM ##### COMPUTERS BANNED FROM BUILDING ROOMS, LESS DIGGING THEY DO THE BETTER #####
REM ##### STANDARD #####
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
REM ##### RESEARCH VALUE ALTERED #####
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
RESEARCH(PLAYER1,ROOM,BRIDGE,20000)
RESEARCH(PLAYER2,ROOM,BRIDGE,20000)
RESEARCH(PLAYER3,ROOM,BRIDGE,20000)
REM ##### BANNED #####
ROOM_AVAILABLE(PLAYER0,GUARD_POST,0,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,0,0)
REM ###########################################
REM ###########################################
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
REM ###########################################
REM ###########################################
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
REM ###########################################
REM ###########################################
REM ##### SETUP REQUIRED FOR ONE-TIME HERO HARASS AT TREASURY #####
CREATE_PARTY(WHAT_HAPPENED)
ADD_TO_PARTY(WHAT_HAPPENED,DWARFA,5,0,STEAL_GOLD,0)
ADD_TO_PARTY(WHAT_HAPPENED,DWARFA,5,0,STEAL_GOLD,0)
ADD_TO_PARTY(WHAT_HAPPENED,DWARFA,7,0,STEAL_GOLD,0)
ADD_TO_PARTY(WHAT_HAPPENED,DWARFA,10,0,STEAL_GOLD,0)
IF(PLAYER0,GAME_TURN > 200)
IF(PLAYER_GOOD,TUNNELLER == 0)
SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF
ENDIF
IF(PLAYER0,GAME_TURN > 6000)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WHAT_HAPPENED,-1,2)
ENDIF
REM ###########################################
REM ###########################################
SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,0,76666,2,10)
SET_COMPUTER_PROCESS(PLAYER2,"DIG TO CLOSE GOLD",0,0,76666,2,10)
SET_COMPUTER_PROCESS(PLAYER3,"DIG TO CLOSE GOLD",0,0,76666,2,10)
REM ###########################################
REM ###########################################
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
WIN_GAME
ENDIF