Code:
LEVEL_VERSION(1)
REM ********************************************
REM
REM Script for Level 202
REM
REM ********************************************
START_MONEY(PLAYER0,5000)
SET_GENERATE_SPEED(250)
MAX_CREATURES(PLAYER0,250)
ADD_CREATURE_TO_POOL(HORNY,200)
ADD_CREATURE_TO_POOL(ORC,200)
ADD_CREATURE_TO_POOL(TENTACLE,200)
ADD_CREATURE_TO_POOL(GHOST,200)
ADD_CREATURE_TO_POOL(HELL_HOUND,200)
ADD_CREATURE_TO_POOL(SPIDER,200)
ADD_CREATURE_TO_POOL(VAMPIRE,200)
ADD_CREATURE_TO_POOL(BUG,200)
ADD_CREATURE_TO_POOL(BILE_DEMON,200)
ADD_CREATURE_TO_POOL(SORCEROR,200)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,200)
ADD_CREATURE_TO_POOL(FLY,200)
ADD_CREATURE_TO_POOL(DEMONSPAWN,200)
ADD_CREATURE_TO_POOL(DRAGON,200)
ADD_CREATURE_TO_POOL(TROLL,200)
ADD_CREATURE_TO_POOL(SKELETON,200)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,0)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER0,WOOD,1,0)
CREATE_PARTY(RPG)
ADD_TO_PARTY(RPG,WIZARD,10,900,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(RPG,BARBARIAN,10,900,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(RPG,KNIGHT,10,900,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(RPG,WITCH,10,900,ATTACK_DUNGEON_HEART,0)
CREATE_PARTY(BIG)
ADD_TO_PARTY(BIG,AVATAR,10,900,ATTACK_ENEMIES,0)
ADD_TO_PARTY(BIG,KNIGHT,10,900,ATTACK_ENEMIES,0)
ADD_TO_PARTY(BIG,AVATAR,10,900,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(BIG,KNIGHT,10,900,ATTACK_DUNGEON_HEART,0)
CREATE_PARTY(AGGRO)
ADD_TO_PARTY(AGGRO,GIANT,10,500,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(AGGRO,MONK,10,500,ATTACK_ENEMIES,0)
ADD_TO_PARTY(AGGRO,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(AGGRO,ARCHER,10,500,ATTACK_ENEMIES,0)
CREATE_PARTY(MAGIC)
ADD_TO_PARTY(MAGIC,WIZARD,10,550,ATTACK_ENEMIES,0)
ADD_TO_PARTY(MAGIC,FAIRY,10,550,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(MAGIC,WITCH,10,550,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(MAGIC,SAMURAI,10,550,ATTACK_ENEMIES,0)
CREATE_PARTY(DWARVES)
ADD_TO_PARTY(DWARVES,DWARFA,10,650,ATTACK_ENEMIES,0)
ADD_TO_PARTY(DWARVES,DWARFA,10,650,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(DWARVES,THIEF,10,3000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(DWARVES,ARCHER,10,3000,ATTACK_DUNGEON_HEART,0)
REM Trigger Timer for continuous spawning of party RPG
IF_ACTION_POINT(1,PLAYER0)
IF_CONTROLS(PLAYER0,TOTAL_CREATURES >= 50)
IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES <= 0)
SET_TIMER(PLAYER0,TIMER1)
ENDIF
ENDIF
ENDIF
REM Spawn Party RPG every 5 minutes
IF(PLAYER0,TIMER1 >= 6000)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-1,1)
QUICK_INFORMATION(1,"Your long wait is over Keeper, the role playing party has arrived",-1)
NEXT_COMMAND_REUSABLE
SET_TIMER(PLAYER0,TIMER1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 245)
IF(PLAYER0,MONEY >= 95000)
IF(PLAYER0,BATTLES_WON >= 1500)
IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
WIN_GAME
ENDIF
ENDIF
ENDIF
ENDIF
REM ***** End of Script **********************
Personally I would take the condition of having 0 heroes on the map before the timer resets out. How it is now, you have to wait 5 minutes, but there is nothing to do as you have no rival creatures. You could simply go out for a walk or something until the 5 minutes are up.