What is the original question? Why heroes destroy their own locked doors?
They don't. They may destroy neutral doors, en they may tunnel through walls next to doors, causing doors to be destroyed.
What is the original question? Why heroes destroy their own locked doors?
They don't. They may destroy neutral doors, en they may tunnel through walls next to doors, causing doors to be destroyed.
Wrong, I would show the map, but apparently, I can't because I can not manage attachments
EDIT: it is here: http://www.filedropper.com/spearwhirltantrum
try and find an explanation
Last edited by UnknownMaster21; October 19th, 2014 at 11:55.
I've looked at it, but see no immediate problem. Which door is the problem?
I do see a neutral locked door, which will be destroyed by heroes, and an unlocked hero door.
Please note that the door will always belong to the player of the title below, so you have to place a white floor below the door for heroes to leave the door alone.
Looking at the map, a lot of the doors on white tiles are listed as unclaimed.
O changes the allegiance of a thing during thing mode (Torture Chamber in slab mode). A tile will change ownership to whoever owns the door on top of it. Use / to change between door thing and spinning key thing.
Use paint mode (z) and random wall (f) to paint lines of random wall, that way you don't have the exact same wall every single time. My advice is to leave that as the last thing you do since it does make walls and boundaries a bit harder to discern.
Last edited by Woudo; October 20th, 2014 at 06:19.