So is it possible to play a custom .wav in-game using the above script? The other campaigns bundled with FX have theirs play before/after levels, but I don't think there have been any that play during a level.PLAY_MESSAGE
Allows to play any SOUND or SPEECH from the game. Example:
PLAY_MESSAGE(PLAYER0,SPEECH,107)
The wording "from the game" implies it only works on the original Mentor voice lines.
This is deeply important to me. I've been building a campaign with the intention that the above was possible, but I never actually bothered to clarify it.
While i'm here, is it possible to change the video that shows at the end of the campaign? The one with the trolls all dancing around the fire.