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Thread: [Issue] - LEVEL_VERSION(1)

  
  1. #1

    Default [Issue] - LEVEL_VERSION(1)

    Whenever I add this into my level code, random creatures spawn from the portal in game. To clarify:

    All I add to the code is this one line: 'LEVEL_VERSION(1)' - at the top of the code. Upon playing the level, just as an example, a Hound may spawn as my first creature, despite not owning a Scavenger Room. Spawn times are unaffected, only the creature that spawns.

    Am I suffering oversight, or is the usage of this code not fully implemented?

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: [Issue] - LEVEL_VERSION(1)

    This command, if present in script, alters the way some other commands work.

    All details are here:
    https://code.google.com/p/keeperfx/w...ScriptCommands

    Note that, in particular, CREATURE_AVAILABLE is altered.

  3. #3

    Default Re: [Issue] - LEVEL_VERSION(1)

    In other words, instead of:

    CREATURE_AVAILABLE(​ALL_PLAYERS,HELL_HOUND,1,1)

    include:

    CREATURE_AVAILABLE(​ALL_PLAYERS,HELL_HOUND,1,0)

  4. #4

    Default Re: [Issue] - LEVEL_VERSION(1)

    I like the force creatures option honestly. It gives every keeper a large variety of creatures they can train right off the bat rather than a huge slew of fly/beetle/demonspawn 'trash' that you're going to dump when Torture/Rax come and don't want to waste gold training.

    Especially those damn demonspawn. Spiders are good support utility, flies naturally kill themselves, beetles are nice enough to not automatically train. Those demonspawn though. They are the devil. Spawn.

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