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Thread: More Questions

  
  1. #1

    Default More Questions

    Code:
    ADD_CREATURE_TO_POOL(FLY,15)
    ADD_CREATURE_TO_POOL(BUG,15)
    ADD_CREATURE_TO_POOL(SPIDER,15)
    ADD_CREATURE_TO_POOL(SORCEROR,15)
    ADD_CREATURE_TO_POOL(TROLL,15)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,15)
    ADD_CREATURE_TO_POOL(DRAGON,5)
    ADD_CREATURE_TO_POOL(BILE_DEMON,10)
    ADD_CREATURE_TO_POOL(ORC,15)
    ADD_CREATURE_TO_POOL(TENTACLE,15)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
    ADD_CREATURE_TO_POOL(HELL_HOUND,15)
    
    ######################################################
    ######################################################
    
    CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,2)
    CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,2)
    Using the above, I somehow got six woofers and three tenties without any scavenger room or temple. I only forced 2 each. Yes I do have LEVEL_VERSION(1) at the top.

    - - -

    Do creatures discarded through the portal or temple when DEAD_CREATURES_RETURN_TO_POOL is set to 0 (off) go back into the pool?

    Why is "SET_HATE([a],[a],[a]) NNN" undocumented? Does it actually work?

    Mef mentioned recently you could donate gold to allies by throwing it in the temple. Is it a 1:1 trade assuming you have only one ally?

    How do you give a map the snowy tileset?

    - - -

    On a side note, I noticed if you don't add effect generators to water/lava (dripping or lava balls), you can't hear it through the fog of war. Thought I should mention it for the guys making levels right now. If you don't want the player to accidentally stumble over it, add some generators. If you want to add 'stealth' pools, take them out.
    Last edited by Woudo; October 26th, 2014 at 11:27.

  2. #2

    Default Re: More Questions

    Quote Originally Posted by Woudo View Post
    Using the above, I somehow got six woofers and three tenties without any scavenger room or temple. I only forced 2 each. Yes I do have LEVEL_VERSION(1) at the top.
    Sounds like a bug to me, so don't know the answer. You could report it.

    Quote Originally Posted by Woudo View Post
    Do creatures discarded through the portal or temple when DEAD_CREATURES_RETURN_TO_POOL is set to 0 (off) go back into the pool?
    I don't know about the portal, but in the temple they don't go back into the pool.

    Quote Originally Posted by Woudo View Post
    Why is "SET_HATE([a],[a],[a]) NNN" undocumented? Does it actually work?
    Ask bullfrog why they didn't document it. Could be because it didn't work, or they felt it was useless. Then nobody figured out how it works, so nobody added it to manual.
    If you play around with it, and figure out how it works, you can have it documented.[/quote]

    Quote Originally Posted by Woudo View Post
    Mef mentioned recently you could donate gold to allies by throwing it in the temple. Is it a 1:1 trade assuming you have only one ally?
    You have the same info any of us have, but this is how I understood it, yes.

    Quote Originally Posted by Woudo View Post
    How do you give a map the snowy tileset?
    What editor are you using? I believe it is 'T' for the official editor, and CTRL+R for Adikted

  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: More Questions

    Agreed to what YourMaster wrote.

    Regarding SET_HATE() - the 'hate' is used for a computer player to decide which opponent to attack.

    Each action of other players gives hate to a player. ie (values are imaginary, I can't remember exact points given by actions):
    - green player has more creatures than I. I hate him +5.
    - yellow player has more rooms than I. I hate him +10.
    - red player killed my creature. I hate him +100.
    - green player claimed more entrances. I hate him +50.

    Now after some time player decides it is strong enough to attack. If the only hate points were these, then he'd attack red player.

    Of course in real game there are hundereds of reasons to increase hate towards each player.

  4. #4

    Default Re: More Questions

    That is.. completely different to what I thought it would be, Mef. I can see why it wasn't introduced. I thought it related to setting creature hates (skel/bile).

    Changing tilesets is Ctrl-E in Adikted. Turns out it was written in the ADikted help menu (F1) near the bottom, and I just hadn't noticed it. I didn't know there were so many tilesets.

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