Originally Posted by
Woudo
I just quick played the map to refresh my memory. The player gets given A LOT of increase level specials (5). I just immediately built a lair/hatchery, dumped the biles into training, dragons onto research, expanded into the tentacles when I had ~7 level 3-4 bile demons and took over the hero castle. After that I just popped every increase level special and flagged my dragons/biles into their base. While the biles/drags tank, dump lightning on everything and after the initial dicksmash where most of the enemy keepers units have died, pull out the troops out and send them back in a few minutes later. The vampires are the only threat but if you just flag onto their heart, a few of your creatures will keep the two or three of them busy while the rest wail on the heart. The keeper was dead before I had even killed the Hero heart or gotten vision of the Avatar.
If you didn't rush the enemy keeper and did the heroes first; converting the Wizards (freeze), Samurai (haste+freeze), Reapers (haste+big deeps) and Witch (EVERYBODY GET IN THE CORNER) should be more than enough to win the fight. I did convert the moat tentacles but because they're so squishy and they don't use their freeze unless they're in melee range, they don't really survive long enough to be useful. That said, if spiders were added to the creature pool, they'd be a lot more useful than the tentacles. They are the ultimate support creature and a handful of spiders throwing out constant slows and freezes will make short work of the vampires. Not to mention their hailstorm is like a shotgun in possession mode.