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Thread: Question about not mapmaking but land view making

  
  1. #21
    Demon Spawn UnknownMaster21's Avatar
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    Default Re: Question about not mapmaking but land view making

    I tried to test and after 17th selection of map, the game crashed :O


    EDIT: If cannot put 21 maps, can I put one bonus level then AFTER final level? I mean when you beat the whole campaign, an extra level occurs after that, is it possible?



    EDIT2: INTERESTINGLY! I can actually PUT 21 maps! It works, the vireframe itself have corrupted insomewhere other campaign where I did copy or so
    EDIT3: This is interesting, it actually takes off one map from the campaign. Try it yourself, try to make a campaign, which has 21 levels. Do you get same problem? after 16-17th map it goes black, but still I can skip it and go further. Problem with me or?


    EDIT:4 Yeah, I can actually put 21 maps, but 17th one is taken on black screen, but I can still skip it by CTRL+F10 and then comes 18, 19, 20 and 21

    EDIT5: Warning: Block [map03681] not found in Campaign config file. <- It is there, but it says this? :O EDIT6: This was typo as 003681, my bad

    EDIT6: All typos fixed. You can have more than 20 levels! Not sure if still counting 5 extra levels, so I keep 4 only ( and decent ones )


    But I can confirm. You can have more than 20 levels on campaign!
    Last edited by UnknownMaster21; March 1st, 2015 at 16:35.

  2. #22
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Question about not mapmaking but land view making

    Quote Originally Posted by UnknownMaster21 View Post
    But I can confirm. You can have more than 20 levels on campaign!
    Yes, the limit is now set to CAMPAIGN_LEVELS_COUNT = 50.

    For bonus levels, the limits is BONUS_LEVEL_STORAGE_COUNT = 6

  3. #23
    Demon Spawn UnknownMaster21's Avatar
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    Default Re: Question about not mapmaking but land view making

    Oh good to know, but I stick on 21+4, because I want badly to release the campaign. It is close to make it out. I hope everyone is pleased to at least even to give a try. More info when everything is ready, it is now about 90%. All maps are ready however, needs little tweak there and there. Plot is also ready ( if you can say it plot, at least I tried )

    ( There are some secrets, oops...)


    EDIT: Do I need to put this somewhere on my campaign: CAMPAIGN_LEVELS_COUNT = 50. ?

  4. #24
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Question about not mapmaking but land view making

    Quote Originally Posted by UnknownMaster21 View Post
    EDIT: Do I need to put this somewhere on my campaign: CAMPAIGN_LEVELS_COUNT = 50. ?
    Limits are hard-coded in the game:
    https://code.google.com/p/keeperfx/s...ig_campaigns.h

  5. #25

    Default Re: Question about not mapmaking but land view making

    On most of the custom campaigns I see that people use real photos for landview making, on which they partly change the color for each level. This generally doesn't look to hot.

    My advise to everybody that wants to do a landview, is to use one of the following methods instead:
    • Use a computer image(as opposed to a photo) as a basis, and make parts of it red.
    • Make your own photos using stopmotion. (Make 22 pictures of a single scene and add/remove something between shots))
    • Get a proper artist make you 22 consecutive drawings.


    The first one is by far the easiest of course. I did something to illustrate:
    Click image for larger version. 

Name:	landview0.png 
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Size:	86.0 KB 
ID:	1575 Click image for larger version. 

Name:	landview1.png 
Views:	19 
Size:	92.9 KB 
ID:	1576 Click image for larger version. 

Name:	landview2.png 
Views:	12 
Size:	98.0 KB 
ID:	1577.

    I converted this to a landview. UM, if you want this one instead of the one you asked me to convert earlier, feel free. If not, everybody is welcome to it:
    https://mega.co.nz/#!yJYRBbhT!2vHwCB...ok6p4iRxtwtUmY

  6. #26
    Demon Spawn UnknownMaster21's Avatar
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    Default Re: Question about not mapmaking but land view making

    I did released my campaign already, but thanks.


    If I get good and new idea to set up another one, I will use it. The thing is I wanted and tried to make everything myself as much as possible.

    We'll see. Who knows what will coming next, but anyway, try a campaign...

  7. #27

    Default Re: Question about not mapmaking but land view making

    When's the ETA on that last terraria update anyway?

  8. #28

    Default Re: Question about not mapmaking but land view making

    Quote Originally Posted by UnknownMaster21 View Post
    I did released my campaign already, but thanks.
    If I get good and new idea to set up another one, I will use it. The thing is I wanted and tried to make everything myself as much as possible.

    We'll see. Who knows what will coming next, but anyway, try a campaign...
    Ok, I will try it, but my PC blew up this morning. And it is like I'm living in the 18th century, so it is going to take me at least a week to get all the parts. I'm now on a machine that could play keeper95 very well. So I'll see what happens, if it plays FX.

    Quote Originally Posted by Woudo View Post
    When's the ETA on that last terraria update anyway?
    I don't know, never played terraria, I just imaged searched a 2D castle pic because UM21 had a castle for a landview.

  9. #29

    Default Re: Question about not mapmaking but land view making

    Quote Originally Posted by YourMaster View Post
    You're talking about these instructions right: http://keeperfx.googlecode.com/svn-h...campaigns.txt?
    Is there any functional link for this?
    Also, what are pal files for?

  10. #30

    Default Re: Question about not mapmaking but land view making

    It moved from google code to github, so that exact link moved here.
    However, I would suggest to go to this wiki page instead: https://github.com/dkfans/keeperfx/w...a-new-campaign

    And pal files are color-information.

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