Started playing FX again, I began by trying out YourMaster's Death Clock map with the DragonSlayer patch to revert most of DragonsLover's patch.
One of the first few things I noticed, outside of the tiny health flower issue, is the fact that Heroes seem to flee quite a lot. When Heroes get to low health, they flee to either a Hero Gate or their spawning point. They will continue to flee if further engaged unless they are engaged within a certain radius around said Hero Gate / spawning point.
A little bit further in the map, I encountered two Lv7 Archers who would flee from almost any encounter, even a Lv5 Warlock one-on-one (if they're both there, they'll fight said Warlock). Half the time, they seemed to flee from my Imps trying to claim the area even. I had 1 Lv3+ Imp, which might have been why only some of the time the Archers got scared. It took a while but I eventually managed to confront them at their spawning point so that I could kill them.
I spoke with YourMaster briefly afterwards. He told me that Heroes shouldn't be fleeing and that the changes in the DragonSlayer patch merely revert the fear algorithm changes.
Regardless, Heroes should not be fleeing in this fashion. It makes Heroes not only easier but more annoying and time consuming to kill. It took me somewhere between 3 and 5 minutes to kill 2 Lv7 Archers because they would not stand still and it was difficult to keep claiming land with Imps. The Archers would normally pose a threat, but seeing as they don't even attack, well it's just boring and annoying to chase after them. The same goes for injured Heroes.
Here is my log, it's the same as the thread I just posted. [Link]
I should be on the latest version of FX and Nightly build.