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Thread: KeeperFX crashes as soon as levels become playable

  
  1. #1

    Default KeeperFX crashes as soon as levels become playable

    Dungeon Keeper FX ver 0.4.5.1213 (standard release)
    LOG CREATED @ 22:19:46 23-12-2014

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU AuthenticAMD type 0 family 15 model 1 stepping 0 features 178bfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: Near new moon -0.9047
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Error: LbFileLoadAt: Couldn't read "./data/colours.col", expected size -1, errno 2
    Sync: Recomputing rgb-to-index tables
    Sync: Pentium Pro polygon rendering on
    Error: LbFileLoadAt: Couldn't read "./data/tables.dat", expected size -1, errno 2
    Sync: Recomputing fade tables
    Error: LbFileLoadAt: Couldn't read "./data/alpha.col", expected size -1, errno 2
    Sync: Recomputing alpha tables
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (0,0) size (640,480)
    Sync: High scores table bad; creating new one.
    Sync: Frontend state change from 31 into 3
    LbDataFree: freeing "ldata/dkflag00.dat"...done
    LbDataFree: freeing "ldata/dkflag00.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 640x480x32 (mode 28)
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Error: User-mode data execution prevention (DEP) violation.
    in keeperfx.dll at 0023:00ec1c10, base 00b30000

    Dungeon Keeper 1 GOG version
    I appreciate it if anyone could lead me to a solution to this crash.. Cheers =]

  2. #2
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
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    Poland
    Posts
    1,242

    Default Re: KeeperFX crashes as soon as levels become playable

    Quote Originally Posted by Joshikai View Post
    Error: User-mode data execution prevention (DEP) violation.
    in keeperfx.dll at 0023:00ec1c10, base 00b30000
    Add KeeperFX to DEP exceptions.

  3. #3

    Default Re: KeeperFX crashes as soon as levels become playable

    Cheers... Seems to be working now.. Also.. Just as precaution.. Does possession mode still cause crashes or has that been patched up since... Last time I used KeeperFX it was at its 4.0 stage..

  4. #4

    Default Re: KeeperFX crashes as soon as levels become playable

    That has been fixed.

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