Dungeon Keeper Gold (no fx)
I have been designing a maze/adventure type map, and was wondering if there was a way to forcibly destroy a specific wall (without using a tunneler), or to forcibly claim a specific tile? The idea is that you cant research bridges and these tiles would be unusable (or worthless) until you had achieved a specific condition (something less intense than destroying a keeper heart).
For instance, Once you touch action point 7, enable you to use a "Save Point" of claimed land two tiles over, with a now accessable path.
Would also be awesome if you could turn a wall into a tile of lava directly, but I doubt that is possible
My second question is in regards to this link
http://keeper.lubiki.pl/dk1_docs/dk_...roup_creatures
Avoiding using any IF statements (except maybe initialization IFs)...
Is there a way to influence other settings besides these? Like changing the amount of experience points required to level from 2 to 3, jobs, anger, lair size, etc. Pretty much anything not specifically mentioned in that link that would be able to be changed in the creature.txt?
Additionally, is there a way to give other creatures reincarnation (like vampires)? I tried it with making level 10 imps able to reincarnate as a lower leveled imp, but that did not work. Maybe I should have tried a creature that has a lair...