Thug of War.
The heroes have a massive fortress filled with magic. Eventually they will find you and send in countless waves of their finest warriors.
Can you push the attackers back into the well defended fortress to steal vital plans and stop their relentless onslaught,
or will they crush you before you manage to raise an army of your own?
Since KeeperFX r1610 it is possible to detect the number of heroes in your army, so I've made new map to show how this feature can be used to spice up the levels. Download it here.
In this topic I argued that reducing the effectiveness of prisons would be good, so now that this is kinda possible, that is what I did.
This map:
- Turns imprisonment off when you have too many skeletons.
- Turns imprisonment off when you have a few heroes in your army.
- Ignores the heroes in reaching the portal limit.
- Has randomized timers, so each replay is different (for Krizzy).
- Has super-powered dragons(if you get them).
I've followed many of the principles I listed in this topic but made a far more traditional map. You will be attacked by hero parties, that will stop coming when you claim more of their fortress. However, the fortress itself is protected by even more heroes.
Even though there are no cheap deaths, not all of you will survive your fist attempt.
Note the image of the level has been censored to not spoil the level, do not use it as a map.
Feedback welcome of course, I'm sure I made some mistakes. And I'd like to know if you enjoyed it and why (not).
EDIT: RANDOM Command has been renamed to DRAWFROM, map has been updated to match. Map now requires version 0.4.5.1624 or newer to play.