I just played level 3. I won the level just in time. But how do I get into the 'block' near the centre? I can't dig to it, as the earth cannot be highlighted. Is there a trick I'm missing?
dayo
You may commit no mistakes and still lose. That's life.
I just played level 3. I won the level just in time. But how do I get into the 'block' near the centre? I can't dig to it, as the earth cannot be highlighted. Is there a trick I'm missing?
dayo
I will add here. This is for Level 3, Rage of Time ( Optional things to find ]
Spoiler
The thing is that creatures are not recognizing their path at all. You have to claim path one by one on adjacent tiles and continue dropping each other. Enemies won't attack you, and you won't attack them. Imps will not see tiles to be claimed, until dropped them one by one.
It is time consuming and confusing, but only because there is indeed time limit. It is only optional though and not required.
So, how exactly I made this thing? I don't know. It happened accidentally, and I tried to reproduce it several times, without any result. I guess it has to do something with subtiles.
Last edited by UnknownMaster21; August 3rd, 2021 at 03:59.
Thanks
I went back to a savegame to try it. I couldn't work out what you meant! I managed to get it to work eventually. I don't know how to do a spoiler box so I won't say how.
Though I don't believe anyone would work this out?
@yourmaster - I have never seen this before. This is strange, you should take a look?
I attach a save in latest alpha. Rectangular box left side, below giant square of rock.
dayo
OK, I've managed it a couple of times now.
Spoiler
When you have dug all around you'll be unable to highlight the earth you wish to dig. Pick up an imp, and drop him on top of one of the surrounding cubes. Try each one a couple of times. Eventually one will disappear accompanied by the path-claim sound.
Keep repeating until you've entered the room. I believe the last one may be highlighted in the normal manner.
Good luck!
What about the hero tunneller party in the following level - can they ever get out?
And level5 (I think) with 4 keepers - I get a workshop, but no door or trap availability - yet creatures will 'work' in the workshop, but for nothing. Is this intentional?
enjoying the campaign. Nice work!
dayo