You may commit no mistakes and still lose. That's life.
You may commit no mistakes and still lose. That's life.
I just played level 3. I won the level just in time. But how do I get into the 'block' near the centre? I can't dig to it, as the earth cannot be highlighted. Is there a trick I'm missing?
dayo
I will add here. This is for Level 3, Rage of Time ( Optional things to find ]
Spoiler
The thing is that creatures are not recognizing their path at all. You have to claim path one by one on adjacent tiles and continue dropping each other. Enemies won't attack you, and you won't attack them. Imps will not see tiles to be claimed, until dropped them one by one.
It is time consuming and confusing, but only because there is indeed time limit. It is only optional though and not required.
So, how exactly I made this thing? I don't know. It happened accidentally, and I tried to reproduce it several times, without any result. I guess it has to do something with subtiles.
Last edited by UnknownMaster21; August 3rd, 2021 at 04:59.
Thanks
I went back to a savegame to try it. I couldn't work out what you meant! I managed to get it to work eventually. I don't know how to do a spoiler box so I won't say how.
Though I don't believe anyone would work this out?
@yourmaster - I have never seen this before. This is strange, you should take a look?
I attach a save in latest alpha. Rectangular box left side, below giant square of rock.
dayo
OK, I've managed it a couple of times now.
Spoiler
When you have dug all around you'll be unable to highlight the earth you wish to dig. Pick up an imp, and drop him on top of one of the surrounding cubes. Try each one a couple of times. Eventually one will disappear accompanied by the path-claim sound.
Keep repeating until you've entered the room. I believe the last one may be highlighted in the normal manner.
Good luck!
What about the hero tunneller party in the following level - can they ever get out?
And level5 (I think) with 4 keepers - I get a workshop, but no door or trap availability - yet creatures will 'work' in the workshop, but for nothing. Is this intentional?
enjoying the campaign. Nice work!
dayo
Hello!
As some people may have noticed, I have been back on KeeperFX. My goal is to make one more major update this, with including .po file.
I have recently also found some grammar issues both on world speeches, as well as in-game objective/information texts. English was never my native language, but I have to say that it has improved somewhat better, although it still lacks some essential...uumm... "keywords", hah.
I have checked TheTreeBeard's playthrough via YT now 3rd time. I have also started campaign, mainly looking for some issues.
My goal is to improve campaign one more time, but I will not set and add campaign flags, because while fitting into Lore, it doesn't work that way as originally intended in script... some of the things happens anyway.
I am however very proud of several secrets I created, they are absolutely hard to encrypt... at least how I see it :P. Was funny to see on playthrough videos... answer was just under the nose and never noticed... :P
[QUOTE=UnknownMaster21;49345]EDIT: 09.01.2023: I have waited more than few weeks... waiting time is soon over: https://keeperklan.com/threads/4961-...ll=1#post58275
Got questions, need help? Simply post a reply in this topic.
Hey Dude, I just installed Version 1.3 in Dungeon Keeper FX ver 0.4.9.2762 - and it works well; I#m in Level 3 now... but
- I can't "slap" my Creatures with right click; is that really wanted?
- some Text blocks - Quickinfo (magical items, traps) seems to be empty. If my Imps pick up a magical item, I see:
"You found a magical box: " and no further text.
Did you know about these problems?
Thanx for your help!
[QUOTE=danuela;58397] About slapping, yes. That is intentional! I never used slapping because i never felt to need slap creatures when I was a kid in '97. It is then a forced factor...
...but as now how much DKFX has been changed, it could have even more complex mechanic, but not yet really inspired.
About empty magical boxes? I absolutely do not remember. Have to encounter them by for myself.
Or...
...if you have vid about this incident, then I may can say immediately.
I have started to make .po file and change it to actually better translation... only to encounter to more issues to it. Then I forgot it again.
Right... whole thing is just a whole mess. It requires complete overhaul once more, yet unsure if I have anymore time due I have a thing to do called life.
The man issue with this campaign is that it requires certain knowledge and very narrow playstyle, although it contains variations.
The only good thing really in this campaign are the secrets. I made it over 9 years ago, without knowing anything properly. Certain things are however intended, such as preventing slapping or possessing. But in overall, whole thing is nothing but cringe. I shall think of this once more, but seems like everytime I am planning to do something with this, I lose motivation. However, I always opened a room for people to make their own edits, thus changelog exists.