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Thread: Heroes of Har campaign - Download

  
  1. #91
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    You may commit no mistakes and still lose. That's life.

  2. #92
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    Default Re: Heroes of Har campaign - Download

    I just played level 3. I won the level just in time. But how do I get into the 'block' near the centre? I can't dig to it, as the earth cannot be highlighted. Is there a trick I'm missing?

    dayo

  3. #93
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    I will add here. This is for Level 3, Rage of Time ( Optional things to find ]

    Spoiler

    Last edited by UnknownMaster21; August 3rd, 2021 at 03:59.

  4. #94
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    Default Re: Heroes of Har campaign - Download

    Thanks

    I went back to a savegame to try it. I couldn't work out what you meant! I managed to get it to work eventually. I don't know how to do a spoiler box so I won't say how.

    Though I don't believe anyone would work this out?

    @yourmaster - I have never seen this before. This is strange, you should take a look?

    I attach a save in latest alpha. Rectangular box left side, below giant square of rock.

    dayo
    Attached Files Attached Files

  5. #95
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    Default Re: Heroes of Har campaign - Download

    OK, I've managed it a couple of times now.

    Spoiler



    What about the hero tunneller party in the following level - can they ever get out?

    And level5 (I think) with 4 keepers - I get a workshop, but no door or trap availability - yet creatures will 'work' in the workshop, but for nothing. Is this intentional?

    enjoying the campaign. Nice work!

    dayo

  6. #96
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    Hello!

    As some people may have noticed, I have been back on KeeperFX. My goal is to make one more major update this, with including .po file.

    I have recently also found some grammar issues both on world speeches, as well as in-game objective/information texts. English was never my native language, but I have to say that it has improved somewhat better, although it still lacks some essential...uumm... "keywords", hah.

    I have checked TheTreeBeard's playthrough via YT now 3rd time. I have also started campaign, mainly looking for some issues.


    My goal is to improve campaign one more time, but I will not set and add campaign flags, because while fitting into Lore, it doesn't work that way as originally intended in script... some of the things happens anyway.


    I am however very proud of several secrets I created, they are absolutely hard to encrypt... at least how I see it :P. Was funny to see on playthrough videos... answer was just under the nose and never noticed... :P

  7. #97

    Default Re: Heroes of Har campaign - New version incoming

    [QUOTE=UnknownMaster21;49345]EDIT: 09.01.2023: I have waited more than few weeks... waiting time is soon over: https://keeperklan.com/threads/4961-...ll=1#post58275

    Got questions, need help? Simply post a reply in this topic.


    Hey Dude, I just installed Version 1.3 in Dungeon Keeper FX ver 0.4.9.2762 - and it works well; I#m in Level 3 now... but

    - I can't "slap" my Creatures with right click; is that really wanted?
    - some Text blocks - Quickinfo (magical items, traps) seems to be empty. If my Imps pick up a magical item, I see:
    "You found a magical box: " and no further text.
    Did you know about these problems?
    Thanx for your help!

  8. #98
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - New version incoming

    [QUOTE=danuela;58397]
    Quote Originally Posted by UnknownMaster21 View Post
    EDIT: 09.01.2023: I have waited more than few weeks... waiting time is soon over: https://keeperklan.com/threads/4961-...ll=1#post58275

    Got questions, need help? Simply post a reply in this topic.


    Hey Dude, I just installed Version 1.3 in Dungeon Keeper FX ver 0.4.9.2762 - and it works well; I#m in Level 3 now... but

    - I can't "slap" my Creatures with right click; is that really wanted?
    - some Text blocks - Quickinfo (magical items, traps) seems to be empty. If my Imps pick up a magical item, I see:
    "You found a magical box: " and no further text.
    Did you know about these problems?
    Thanx for your help!
    About slapping, yes. That is intentional! I never used slapping because i never felt to need slap creatures when I was a kid in '97. It is then a forced factor...
    ...but as now how much DKFX has been changed, it could have even more complex mechanic, but not yet really inspired.


    About empty magical boxes? I absolutely do not remember. Have to encounter them by for myself.

    Or...

    ...if you have vid about this incident, then I may can say immediately.


    I have started to make .po file and change it to actually better translation... only to encounter to more issues to it. Then I forgot it again.

  9. #99

    Default Re: Heroes of Har campaign - Download

    Quote Originally Posted by dayokay View Post
    Thanks

    I went back to a savegame to try it. I couldn't work out what you meant! I managed to get it to work eventually. I don't know how to do a spoiler box so I won't say how.

    Though I don't believe anyone would work this out?

    @yourmaster - I have never seen this before. This is strange, you should take a look?

    I attach a save in latest alpha. Rectangular box left side, below giant square of rock.

    dayo
    Better late than never,... it seems like this is 'simply' column mode. Mostly rocks to be made to look like earth. If UM21 wants to get rid of it (and I think he should) he could simply paint over it with fresh tiles of dirt in the map editor.

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