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Thread: Heroes of Har campaign - Download

  
  1. #91
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    You may commit no mistakes and still lose. That's life.

  2. #92
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    Default Re: Heroes of Har campaign - Download

    I just played level 3. I won the level just in time. But how do I get into the 'block' near the centre? I can't dig to it, as the earth cannot be highlighted. Is there a trick I'm missing?

    dayo

  3. #93
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    I will add here. This is for Level 3, Rage of Time ( Optional things to find ]

    Spoiler

    Last edited by UnknownMaster21; August 3rd, 2021 at 04:59.

  4. #94
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    Default Re: Heroes of Har campaign - Download

    Thanks

    I went back to a savegame to try it. I couldn't work out what you meant! I managed to get it to work eventually. I don't know how to do a spoiler box so I won't say how.

    Though I don't believe anyone would work this out?

    @yourmaster - I have never seen this before. This is strange, you should take a look?

    I attach a save in latest alpha. Rectangular box left side, below giant square of rock.

    dayo
    Attached Files Attached Files

  5. #95
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    Default Re: Heroes of Har campaign - Download

    OK, I've managed it a couple of times now.

    Spoiler



    What about the hero tunneller party in the following level - can they ever get out?

    And level5 (I think) with 4 keepers - I get a workshop, but no door or trap availability - yet creatures will 'work' in the workshop, but for nothing. Is this intentional?

    enjoying the campaign. Nice work!

    dayo

  6. #96
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - Download

    Hello!

    As some people may have noticed, I have been back on KeeperFX. My goal is to make one more major update this, with including .po file.

    I have recently also found some grammar issues both on world speeches, as well as in-game objective/information texts. English was never my native language, but I have to say that it has improved somewhat better, although it still lacks some essential...uumm... "keywords", hah.

    I have checked TheTreeBeard's playthrough via YT now 3rd time. I have also started campaign, mainly looking for some issues.


    My goal is to improve campaign one more time, but I will not set and add campaign flags, because while fitting into Lore, it doesn't work that way as originally intended in script... some of the things happens anyway.


    I am however very proud of several secrets I created, they are absolutely hard to encrypt... at least how I see it :P. Was funny to see on playthrough videos... answer was just under the nose and never noticed... :P

  7. #97

    Default Re: Heroes of Har campaign - New version incoming

    [QUOTE=UnknownMaster21;49345]EDIT: 09.01.2023: I have waited more than few weeks... waiting time is soon over: https://keeperklan.com/threads/4961-...ll=1#post58275

    Got questions, need help? Simply post a reply in this topic.


    Hey Dude, I just installed Version 1.3 in Dungeon Keeper FX ver 0.4.9.2762 - and it works well; I#m in Level 3 now... but

    - I can't "slap" my Creatures with right click; is that really wanted?
    - some Text blocks - Quickinfo (magical items, traps) seems to be empty. If my Imps pick up a magical item, I see:
    "You found a magical box: " and no further text.
    Did you know about these problems?
    Thanx for your help!

  8. #98
    Spider UnknownMaster21's Avatar
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    Default Re: Heroes of Har campaign - New version incoming

    [QUOTE=danuela;58397]
    Quote Originally Posted by UnknownMaster21 View Post
    EDIT: 09.01.2023: I have waited more than few weeks... waiting time is soon over: https://keeperklan.com/threads/4961-...ll=1#post58275

    Got questions, need help? Simply post a reply in this topic.


    Hey Dude, I just installed Version 1.3 in Dungeon Keeper FX ver 0.4.9.2762 - and it works well; I#m in Level 3 now... but

    - I can't "slap" my Creatures with right click; is that really wanted?
    - some Text blocks - Quickinfo (magical items, traps) seems to be empty. If my Imps pick up a magical item, I see:
    "You found a magical box: " and no further text.
    Did you know about these problems?
    Thanx for your help!
    About slapping, yes. That is intentional! I never used slapping because i never felt to need slap creatures when I was a kid in '97. It is then a forced factor...
    ...but as now how much DKFX has been changed, it could have even more complex mechanic, but not yet really inspired.


    About empty magical boxes? I absolutely do not remember. Have to encounter them by for myself.

    Or...

    ...if you have vid about this incident, then I may can say immediately.


    I have started to make .po file and change it to actually better translation... only to encounter to more issues to it. Then I forgot it again.

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