Originally Posted by
mefistotelis
- There are many mechanics related to players heart: Imps retreat there when attacked, creatures present themselves upon entering, enemies are attacking it when their original objective cannot be pursued, and a lot more. There are also mechanics less visible to players - ie. making list for imp tasks queue also uses heart position. Is it really OK for players to have two or more "dungeon centers" used for all these mechanics? This does complicates everything, and introduces an element of uncertainty - which heart will become a reference for each task?