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Thread: Visual C++ problem

  
  1. #1

    Default Visual C++ problem

    It's been a year or possibly even more since I last played keeperfx. I installed the latest stable build along with the Dragonslayer patch a few days ago. All my attempts at playing end the same way though - the game stops responding after about 30 seconds. I can see there's a dialog box labelled Microsoft Visual C++ Runtime, but I'm unable to click on it, so no idea of the error message. I've reinstalled all the Visual C++ redistributable packages, but no change there.

    Also, I can't spot anything useful in the logfile, but I'll paste it here anyway:

    Dungeon Keeper FX ver 0.4.5.1213 (standard release)
    LOG CREATED @ 12:10:48 26-03-2015

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: Moon phase -0.4946
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 30
    Sync: Created menu ID 40 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 30 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 1920x1080x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 768x768
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 1920x1080x32 (mode 29)
    Sync: Optional file "map00082.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    load_script: Used script resources: 0/16 tunneller triggers, 0/48 party triggers, 1/64 script values, 2/48 IF conditions, 0/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (480,994) size (480,86)

    Hope someone can help. Thanks.

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Visual C++ problem

    Quote Originally Posted by iruj View Post
    I installed the latest stable build along with the Dragonslayer patch a few days ago. All my attempts at playing end the same way though - the game stops responding after about 30 seconds. I can see there's a dialog box labelled Microsoft Visual C++ Runtime, but I'm unable to click on it, so no idea of the error message.
    Have you added the executable to DEP exclussions?
    There is nothing suspicious in your log file.

  3. #3

    Default Re: Visual C++ problem

    Does this topic apply to you?

    If not, which version of windows are you using?
    You could try to update to the latest nightly build. If it still gives issues, try the heavylog version, and zip and post the log file that generates when it crashes.

    Beyond that, try to somehow read the error message you receive,... play with alt+tab, play with screen resolutions, perhaps check your event viewer.

  4. #4

    Default Re: Visual C++ problem

    And it turns out that the other thread was indeed about the same issue. What's funny though is that I've had this problem before (I've actually posted in that thread), but naturally I assumed I couldn't have the same problem twice.

    Thanks for your help.

  5. #5

    Default Re: Visual C++ problem

    There was a similar post i just replied. Check it if you want

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