Yet how good are these features? How well designed are they and how much do they really add to the game? How much variety is there in actuality? DKII had a pretty large selection of units, for example, but in reality many of them were identical to one another and due to very bad balance, many of them become redundant or useless due to a few of them being 'elite'.
In WftO, the mana system seems to be quite broken, easily allowing for spells to become overpowered while at the same time nullifying the mana cost to pick up and drop. I find traps to be completely irrelevant due to how powerful Lightning and Heal are and how easy it is to cast them with the current mana system.
And these features aside, what about the core game itself? I don't know about you but I do not fancy suddenly being unable to pick up or save my creature if he's not in my own land, instead being limited to a single cast spell with a 5 second charge time to return them to their own lair. It really is a step backwards from both DK1 and DK2 by encouraging players to never go on the offensive. Explorers must also be terrible in this game, especially with the way Prophecy aka Sight-of-Evil works, and especially with that broken mana system. There also does not seem to be any room efficiency mechanic, at least not one that uses walls, so you don't even need to bother with doorways to get a more efficient dungeon. And that's just silly.
None of this even matters though if the game feels terrible to play due to the bad control and movement. It really makes combat feel like a huge drag when there's a delay on my clicks, and I have to do a lot of clicking to navigate between menus to cast Lightning then to drop creatures. And while I have Lightning selected, for some reason I can't click rooms or creatures to try and pick them up. I have to manually deselect it which is just unnecessary. There doesn't even appear to be an overview map so it's annoying to try and plan my own dungeon.
There are a LOT of issues like this from what I'm noticing and they're all over the game from what I've experienced so far, that's what's really worsening the experience for me. I don't want to call it a bad game but it definitely feels very subpar. There's some good elements here and there, like I do like the music and at least the creature voices seem pretty alright (why can't the boss characters sound good?), but they don't do enough to help me get through all the bad.