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Thread: KeeperFX now uses SDL 2.0 instead of SDL 1.2. Some questions

  
  1. #1
    Ghost
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    Default KeeperFX now uses SDL 2.0 instead of SDL 1.2. A question

    Reading KeeperFX recent changes:
    https://code.google.com/p/keeperfx/source/list

    I see a new developer (called HeMeng86) has joined the Project, wellcome!

    Okay, i see that he has made KeeperFX use SDL 2.0 instead of SDL 1.2 and take advantage of GPU rendering instead of CPU rendering, so the question is:
    For old computers with old graphic card, can we use still use CPU rendering? Because if not, this change will make them not let play KeeperFX anymore :-(
    Last edited by jomalin; April 6th, 2015 at 18:08.

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: KeeperFX now uses SDL 2.0 instead of SDL 1.2. A question

    The so-called GPU rendering is only final blitting, which may or may not be accelerated by GPU.

    SDL2.0 supports all graphics cards supported by the OS where it's running.

  3. #3
    Mapmaker
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    Default Re: KeeperFX now uses SDL 2.0 instead of SDL 1.2. A question

    I don't have SDL2_mixer.dll. how do I get it?

  4. #4
    KeeperFX Author mefistotelis's Avatar
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    Default Re: KeeperFX now uses SDL 2.0 instead of SDL 1.2. A question

    Quote Originally Posted by shortmicky View Post
    I don't have SDL2_mixer.dll. how do I get it?
    https://code.google.com/p/keeperfx/issues/detail?id=598

  5. #5
    Mapmaker
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    Default Re: KeeperFX now uses SDL 2.0 instead of SDL 1.2. A question

    Thanks!

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