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Thread: New sacrifices

  
  1. #11
    KeeperFX Author mefistotelis's Avatar
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    Default Re: New sacrifices

    Just added a few sacrifices that casts spells:
    Code:
      // Fly + Hell Hound = Speed All Creatures (KeeperFX only)
      {{19,27, 0, 0, 0, 0},SacA_PosSpellAll, 11},
      // Thief + Thief = Invisibility All Creatures (KeeperFX only)
      {{12,12, 0, 0, 0, 0},SacA_PosSpellAll,  9},
      // Monk + Spider = Heals All Creatures (KeeperFX only)
      {{ 4,26, 0, 0, 0, 0},SacA_PosSpellAll,  7},
      // Wizard + Witch = Rebound All Creatures (KeeperFX only)
      {{ 1, 9, 0, 0, 0, 0},SacA_PosSpellAll,  6},
    I need some combinations that would give:
    - Protect All Creatures
    - Tentacle (I already made Demon Spawn + Orc = Tentacle, but I want one more)
    - Horny (the original one isn't enough in my opinion)
    - Hell hound

    also:
    Code:
    Imp + Tunneller = all walls now unfortified
    Did you mean the walls belonging to the player that makes sacrifice?
    Last edited by mefistotelis; November 22nd, 2009 at 12:30.

  2. #12
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: New sacrifices

    Bile Demon+Beetle=Protect All
    Bile Demon because they're tough, Beetle is a tough insect and the gods love insects. Must have missed this one.

    Troll+Spider=Tentacle
    Dwarf+Spider=Tentacle
    Which one? I'm not sure, I try to make the sacrifices make sense.
    Spider has freeze, and Dwarf probably fits the Tentacle's melee better but Troll's are the same thing as Dwarves except they sacrifice some melee for manufacturing and Trolls are in reach of a keeper faster.

    Bile Demon+Orc+Orc+Dark Mistress+Dragon+Hell Hound=Horny
    Bile Demon for health, 2 Orcs/Dark Mistress for damage, Dragon for armor, Hell Hound for Speed. This one may be hard as well because Horny is God.

    Fly+Demon Spawn+Demon Spawn=Hell Hound
    Fly+Dragon=Hell Hound
    Fly for speed. Hell Hounds are useful with Flame Breath, Demon Spawns capture it with Dragon growth. But perhaps the second one is better suited, I'm not sure... Hell Hound can deal alot of damage fast with the Flame Breath/Melee...

    Edit-
    Just realized I had a Protect All already, did you miss it or was it too much of a sacrifice?

    Bile Demon+Orc=Protect All Level 9

    Or perhaps...
    Orc+Beetle=Protect All Level 9
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  3. #13
    KeeperFX Author mefistotelis's Avatar
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    Default Re: New sacrifices

    Ok, added.

    Here's how it looks now:
    Code:
    struct SacrificeRecipe sacrifices[] = {
      // Barbarian + Monk + Knight + Thief + Samurai + Dark Mistress = Avatar
      {{ 2, 4, 6,12,13,20},SacA_MkCreature ,  7},
      // Spider + Spider + Spider = Bile Demon
      {{26,26,26, 0, 0, 0},SacA_MkCreature , 22},
      // Troll + Bile Demon + Dark Mistress = Horned Reaper
      {{16,20,22, 0, 0, 0},SacA_MkCreature , 14},
      // Dragon + Hell Hound + Orc = Horned Reaper (KeeperFX only)
      {{17,27,30, 0, 0, 0},SacA_MkCreature , 14},
      // Fly + Dark Mistress + Warlock = Fairy (KeeperFX only)
      {{19,20,21, 0, 0, 0},SacA_MkCreature , 11},
      // Thief + Demon Spawn + Beetle = Skeleton (KeeperFX only)
      {{12,18,24, 0, 0, 0},SacA_MkCreature , 15},
      // Fly + Fly = Finishes current research
      {{19,19, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_ComplResrch},
      // Beetle + Beetle = Finishes current manufacturing
      {{24,24, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_ComplManufc},
      // Vampire + Vampire = All your creatures become diseased
      {{25,25, 0, 0, 0, 0},SacA_NegSpellAll, 26},
      // Fly + Spider = Warlock
      {{19,26, 0, 0, 0, 0},SacA_MkCreature , 21},
      // Beetle + Spider = Dark Mistress
      {{24,26, 0, 0, 0, 0},SacA_MkCreature , 20},
      // Bile Demon + Bile Demon = All your creatures become chickens
      {{22,22, 0, 0, 0, 0},SacA_NegSpellAll, 27},
      // Warlock + Warlock = Wizard (KeeperFX only)
      {{21,21, 0, 0, 0, 0},SacA_MkCreature ,  1},
      // Orc + Orc = Barbarian (KeeperFX only)
      {{30,30, 0, 0, 0, 0},SacA_MkCreature ,  2},
      // Troll + Warlock = Archer (KeeperFX only)
      {{16,21, 0, 0, 0, 0},SacA_MkCreature ,  3},
      // Troll + Tunneller = Dwarf (KeeperFX only)
      {{16, 8, 0, 0, 0, 0},SacA_MkCreature ,  5},
      // Bile Demon + Orc = Giant (KeeperFX only)
      {{22,30, 0, 0, 0, 0},SacA_MkCreature , 10},
      // Demon Spawn + Fly = Ghost (KeeperFX only)
      {{18,19, 0, 0, 0, 0},SacA_MkCreature , 28},
      // Demon Spawn + Orc = Tentacle (KeeperFX only)
      {{18,30, 0, 0, 0, 0},SacA_MkCreature , 29},
      // Troll + Demon Spawn = Orc (KeeperFX only)
      {{16,18, 0, 0, 0, 0},SacA_MkCreature , 30},
      // Troll + Spider = Tentacle (KeeperFX only)
      {{16,26, 0, 0, 0, 0},SacA_MkCreature,  29},
      // Dragon + Fly = Hell Hound (KeeperFX only)
      {{17,19, 0, 0, 0, 0},SacA_MkCreature,  27},
      // Fly + Hell Hound = Speed All Creatures (KeeperFX only)
      {{19,27, 0, 0, 0, 0},SacA_PosSpellAll, 11},
      // Thief + Thief = Invisibility All Creatures (KeeperFX only)
      {{12,12, 0, 0, 0, 0},SacA_PosSpellAll,  9},
      // Monk + Spider = Heals All Creatures (KeeperFX only)
      {{ 4,26, 0, 0, 0, 0},SacA_PosSpellAll,  7},
      // Wizard + Witch = Rebound All Creatures (KeeperFX only)
      {{ 1, 9, 0, 0, 0, 0},SacA_PosSpellAll,  6},
      // Bile Demon + Beetle = Protect All Creatures (KeeperFX only)
      {{22,24, 0, 0, 0, 0},SacA_PosSpellAll,  4},
      // Horned Reaper = make all creatures angry
      {{14, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_MkAllAngry},
      // Imp = Nothing, only the message
      {{23, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_NonePart},
      // Ghost = All your chickens die
      {{28, 0, 0, 0, 0, 0},SacA_UniqueFunc , UnqF_KillChickns},
      // Empty slot
      {{ 0, 0, 0, 0, 0, 0},SacA_None       ,  0},
    };

  4. #14
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: New sacrifices

    Wow, that's alot. Can't wait for new KeeperFX!

    Avatar? Even for 6 Horned Reapers, that's a little powerful... and there's supposed to one. Maybe just Knight.

    Edit-
    I don't think the Avatar is a good idea because it is in such easy reach. It means you can use him for campaign and Deeper Dungeons as well.
    Last edited by Metal Gear Rex; November 23rd, 2009 at 02:28.
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  5. #15
    Dragon DragonsLover's Avatar
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    Default Re: New sacrifices

    I'm so-so about the new sacrifices. Don't put too many of them! We wouldn't like to spend more time at the temple sacrificing strong creatures than keeping them for fighting! Personally, I enjoyed those of the original game. They were enough sufficient and didn't use very strong creatures. Poor insects were made for this purpose.

    Also, don't only think of "Good" sacrifices. "Bad" ones exist as well (and perhaps even "Neutral" ones). But the bad thing is that, once we're deciding the bad ones, only those that don't know them will get the result with experiments, the others avoiding them.

    Be VERY careful with that, we wouldn't like to unbalance the game by making overpowered sacrifices.

    I somewhat agree with dotted about the fact that getting heroes with sacrificing is odd. We play as "EVIL", not "GOOD"! I don't see the dark gods giving heroes as rewards... Reversely, I don't see the dark gods accepting heroes as offerings, even if some were accepted in DK2. Also, I really don't want sacrifices to give rooms and spells availability! I do, however, like the idea for giving a trap crate if possible, but still, I don't agree too much. And no sacrifices for unfortified walls, oh god no! I'd prefer the sacrifices to mainly get only evil creatures and special effects on creatures.

    Quote Originally Posted by Metal Gear Rex
    Fly+Demon Spawn=Ghost
    Kinda useless... just torture your Fly and you're done! Otherwise, if the Torture Chamber is not available, I guess I won't even bother doing the sacrifice, keeping the Demon Spawn to make a Dragon.

    Quote Originally Posted by Metal Gear Rex
    Thief+Demon Spawn+Beetle=Skeleton
    Again, kinda useless : let the Thief starve to death in a Prison and voila! If the Prison isn't available, I'd prefer keeping the Thief to train and get a Knight instead!

    // Barbarian + Monk + Knight + Thief + Samurai + Dark Mistress = Avatar
    Avoid this at all costs!

    // Fly + Dark Mistress + Warlock = Fairy (KeeperFX only)
    // Demon Spawn + Orc = Tentacle (KeeperFX only)
    // Dragon + Fly = Hell Hound (KeeperFX only)
    Should be bad sacrifices then... Using powerful creatures to create weaker ones.

    // Warlock + Warlock = Wizard (KeeperFX only)
    // Orc + Orc = Barbarian (KeeperFX only)
    // Troll + Warlock = Archer (KeeperFX only)
    // Troll + Tunneller = Dwarf (KeeperFX only)
    // Bile Demon + Orc = Giant (KeeperFX only)
    Please, no...
    I like dragons! They're the center of my life! I'll never forget them...



  6. #16
    Ghost
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    Default Re: New sacrifices

    The Orc + Orc = Barbarian.

    Who on earth would do that? 2 orcs kill 2 barbarians anytime.

    Also keep the Avatar out.

    The knight must be out too imo, make the Thief a little more simple to get and you will have a knight too after long training.

  7. #17
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: New sacrifices

    (For ghost/skeleton)
    Crap, yeah I forgot about those. Well... nevermind then. But not all levels allow Prisons... but yeah.

    (For Fairy/Tentacle/Hell Hound)
    Fairy defeats both Warlock and Fly, but not the Dark Mistress. However, the Fairy can do more damage than the Dark Mistress can, thus making her a powerful support unit.

    When the Tentacle has Freeze, I he bests the Orc. Too bad he trains slowly.

    Hell Hound is actually very powerful, you don't need to possess them for the flame breath trick because they already do alot of damage with melee as well, I know. I created a level with them. It was too easy.

    (For Heroes)
    If the Dark Gods did not want to give us heroes, why did they give us a Torture Chamber?

    Those heroes are extremely good to have, except maybe the dwarf. We can argue, but that won't solve anything. For Players who want to use them, use them. For those who don't, don't. We shouldn't force them all not to.

    (For Barbarians)
    Barbarians are actually better than Orcs in later levels, because they have the higher dextarity. I did alot of tests on this to see who was trully better. At level 1, orcs pawn. At level 2, Barbarians pawn. And they are almost as good in the workshop as Orcs (1 manufacturing point less)

    However, some people (Like me) like to have Barbarians running around more than Orcs.

    (For no Knight)
    No, I think not. The reason is because Thieves take a LONG time to train, even with Speed. It costs you more gold, as well as time that way. And if you Speed Monster them on level 1-3 and 10, it also costs alot of gold and to slap them it takes time out of your hand as well, though not much. The Knight trains faster, much faster.

    He'll be level 2 or higher, since none from the Temple can be level 1. He'll train faster, he'll be level 5 before the thief is level 10.

    However, I must say that the ingrediants I used were much too easy to get.

    How does this sound...

    Bile Demon+Dragon+Orc=Knight

    Dragon/Bile Demon for armor, Orc for damage. The Knight can take them all down, but combined they take him down. Fair?
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  8. #18
    Keeper of Keepers dotted's Avatar
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    Default Re: New sacrifices

    Quote Originally Posted by Metal Gear Rex View Post
    Bile Demon+Dragon+Orc=Knight
    I can understand the idea if implementing a system in KeeperFX to allow new sacrifices, but that should be on a per map basis, not globally on any map as it seems this is. But most importantly getting heroes from a sacrifice is stupid if you ask me, it doesnt make sense. Torturing a hero into madness makes sense, sacrificing demonic creatures and get a human doesnt.

  9. #19
    Ghost
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    Default Re: New sacrifices

    (For Barbarians)
    Barbarians are actually better than Orcs in later levels, because they have the higher dextarity. I did alot of tests on this to see who was trully better. At level 1, orcs pawn. At level 2, Barbarians pawn. And they are almost as good in the workshop as Orcs (1 manufacturing point less)
    Orc has higher Armor/Attack/Speed and works better at the workshop (or at the guardpost which they do automaticly) Orcs vs. Barbarians at level 5 or higher is instand death for the barbarians. Tried and tested over the years. Ones Orcs have speed they can kill anything, especially in groups.

    Using Possesion, Killing 10 Barbarians at level 10 with one Orc is easy, killing 10 Orcs at level 10 with one Barbarian is not possible without help from spells.

    There are good and (very)bad (so bad they get funny ones in a while) sacrifeces but none are useless like this one. imo.

    About the Knight, it's not the idea of creating an easy army of knights with creatures you can get in almost any level. They should be hard to get and getting one through a thief is hard. If you dont want to train the Thief long train the creatures you need to get the Thief.

    Sacrifices make the game interresting don't mess it up by making the game easy...

  10. #20
    KeeperFX Author mefistotelis's Avatar
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    Default Re: New sacrifices

    Ok, you've convinced me about the heroes.

    But still, I think it would be better to have more sacrifices than the original set.

    So, what do you propose instead of the hero combinations?

    EDIT:
    As about Avatar sacrifice, what if the combination gives ENEMY Avatar (belonging to heroes)?
    Also, it's quite hard to get all the required creatures at once - so I think it will be used very rarely.
    So, what do you think about it?
    Last edited by mefistotelis; November 23rd, 2009 at 20:41.

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