You've got the script messed up.
This is what you want:
This adds one red Giant/Bug and one Monk with levels 1~3 to action point 1 with 0 gold.Code:ADD_CREATURE_TO_LEVEL(PLAYER0,DRAWFROM(GIANT,BUG),1,1,DRAWFROM(1~3),0) ADD_CREATURE_TO_LEVEL(PLAYER0,MONK,1,1,DRAWFROM(1~3),0)
This works the same:
Code:ADD_CREATURE_TO_LEVEL(PLAYER0,DRAWFROM(GIANT,BUG),1,1,DRAWFROM(1,2,3),0) ADD_CREATURE_TO_LEVEL(PLAYER0,MONK,1,1,DRAWFROM(1,2,3),0)